Skip to content
PlayOwl

Coding · Grade 12

Human-Centered Design and Accessibility

Learners put people at the centre of their capstone: they observe users and write evidence-based personas, prototype and iterate, run neutral usability tests and analyse success, time and errors, apply WCAG accessibility principles (computing real contrast ratios, keyboard access, labels and semantic HTML), and evaluate designs for inclusion, cognitive load, consent and dark patterns.

  • 4 lessons
  • About 100 minutes
  • Check what you learned: 8 questions
  • Ways to answer: choose an answer, put code in order, trace code, highlight a text, put in order and sort into groups
See plans Included with Family, Teacher and School plans. Open in PlayOwl

What learners will discover

  • Apply a human-centred design cycle: observe users, define needs and personas, prototype and iterate.
  • Plan and analyse usability tests with realistic tasks, neutral facilitation, metrics and severity ratings.
  • Apply accessibility principles, including computed contrast ratios, keyboard access, labels and semantic HTML.
  • Evaluate designs for inclusion, cognitive load, consent and dark patterns.

Lessons

  1. Designing with people, not for them 5 steps2 practiceabout 22 min
  2. Usability testing 5 steps3 practiceabout 24 min
  3. Accessibility in practice 5 steps3 practiceabout 24 min
  4. Inclusion and ethical design 4 steps3 practiceabout 18 min
  5. Check what you learned 8 questions at the end

Keep exploring

More 12th grade coding

Guide for grown-ups