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Computers & Digital Literacy · Grade 4

Design a Useful Digital Resource

Learners follow a design cycle to make a digital resource for real users: they find out what a group of Kindergarten learners needs (a guide to caring for the class tablets) by asking good questions, write a design goal, sketch a quick prototype that fits young readers and is accessible, test it, sort helpful feedback from unhelpful feedback, and improve the design.

  • 4 lessons
  • About 75 minutes
  • Design check: 8 questions
  • Ways to answer: choose an answer, put in order, sort into groups and write a short answer
See plans Included with Family, Teacher and School plans. Open in PlayOwl

What learners will discover

  • Identify a user and their need by asking good questions and observing, and write a clear design goal.
  • Plan a quick prototype (sketch or storyboard) in a format that fits the user, with accessible design.
  • Test the prototype with users, sort helpful from unhelpful feedback, and improve the design.

Lessons

  1. Who is it for? 4 steps2 practiceabout 18 min
  2. Prototype it 3 steps2 practiceabout 18 min
  3. Test and listen 3 steps2 practiceabout 18 min
  4. Improve and repeat 3 steps2 practiceabout 21 min
  5. Design check 8 questions at the end

Keep exploring

More 4th grade computer skills

Guide for grown-ups