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PlayOwl

Computers & Digital Literacy · Pre-K

Balance Digital and Hands-On Making

Children think about what is best done hands-on (smelling, squishing, building, running) and what a device can help with (seeing faraway things, calling family), use a timer and a warning to end device time calmly, and make the same idea two ways, on a screen and with real materials, then say what was different.

  • 3 lessons
  • About 22 minutes
  • Balance check: 5 questions
  • Ways to answer: choose an answer, put in order and sort into groups
See plans Included with Family, Teacher and School plans. Open in PlayOwl

What learners will discover

  • Tell which things are best done hands-on and which a device can help with.
  • When the device timer ends, finish the step, save, put the device away and choose hands-on play.
  • Make the same idea two ways, on a device and with real materials, and say one thing that was different.

Lessons

  1. Hands-on or screen? 3 steps2 practiceabout 7 min
  2. When the timer ends 4 steps2 practiceabout 7 min
  3. Make it two ways 5 steps1 practiceabout 8 min
  4. Balance check 5 questions at the end

Keep exploring

More pre-K computer skills

Guide for grown-ups