PlayTime · Puzzle Gardens
Hallway Hideaway
It's Lantern Night at Hootwhistle Academy: sneak, crouch, crawl and toss a coin to get the trophies back without the friendly prefects spotting you.
- Grades
- 1–12
- Levels
- 44 in 4 tracks
- Free
- 20 levels
- Session
- 4–20 minutes
What it is
A third-person 3D stealth adventure in a made-up school after hours, with a first-person view on the V key. Walk, jog, crouch behind desks and crawl under tables through classrooms, corridors, the library, the science lab, the sports hall, the cafeteria and a moonlit courtyard on two floors. Friendly prefects and teachers patrol, chat, tidy and mark papers; they see what is in front of them and hear footsteps on creaky floors. Throw a coin to make them look somewhere else, hide in a locker or under a desk, search drawers, find keys and crack symbol codes, and carry each trophy to where it belongs. If someone spots you it's no problem: you start again at the last lantern you lit. Relaxed exploration turns pursuit off. Three chapters of eight levels and a 20-level campaign.
What children learn
PlayTime is played for fun. Hallway Hideaway practises planning a route, watching patterns, timing and reading simple clues, but it is never counted as learning evidence and is never required by a learning path.
What it teaches
- Hand–eye coordination
- Puzzles for fun
How to play
W A S D or the arrow keys move and the mouse looks around (click to lock the pointer, or drag). Hold Shift to jog; C crouches; X or Ctrl crawls (or hold C); E, Space or Enter uses things; hold G or the right mouse button to aim a coin and release to throw; V switches between third and first person; M shows the school map; H shows the controls; P or Escape pauses. Touch: the stick moves, drag to look, and the Use, Crouch, Crawl, Throw and Camera buttons. A gamepad works too.
Plays with: Touch Mouse Keyboard
Accessibility
- Read-aloud on request
- Fully playable with a keyboard
- Calm mode with reduced motion
- No timers or time pressure
- Never relies on color alone
- Quiet mode turns off sound effects
Level maps
Tracks and levels
Each track is made for a grade range. Start anywhere that fits — you don't have to play the younger tracks first. As a guest, your stars are saved on this device.
20-Level Campaign
Twenty school-wide errands on Lantern Night, from one wing to both floors of the whole school, with saved checkpoints. The three chapters are below.
1–12
20 levels · 5 free
20-Level Campaign
Twenty school-wide errands on Lantern Night, from one wing to both floors of the whole school, with saved checkpoints. The three chapters are below. · 1–12
- 1 Olly's Errand ☆☆☆
- 2 Under the Art Tables ☆☆☆
- 3 Pennies for the Prefect ☆☆☆
- 4 Locker Dash ☆☆☆
- 5 Showcase: The South Wing ☆☆☆
- 6 Teacher on the Prowl Plan level
- 7 The Spare Key Plan level
- 8 Upstairs, Downstairs Plan level
- 9 Crunchy Gravel Plan level
- 10 Showcase: Courtyard and Cafeteria Plan level
- 11 Vent Crawler Plan level
- 12 The Head's Dial Plan level
- 13 Cocoa Break Plan level
- 14 Night Climb Plan level
- 15 Showcase: The Upper Floor Plan level
- 16 Kitchen Raid Plan level
- 17 The Workshop Key Plan level
- 18 Late Practice Plan level
- 19 Three Locked Doors Plan level
- 20 Showcase: Lantern Night Plan level
Levels after 5 are part of a PlayOwl plan. Free levels, saving and basic reports stay free.
Chapter 1: Lamplight Classrooms
The north wing on a sunny afternoon after school: the guided tutorial, then crouching behind desks, a first patrol, crawling under desks, your first coin, the teacher's desk drawer and locked doors. One new idea in every level.
1–12
8 levels · 5 free
Chapter 1: Lamplight Classrooms
The north wing on a sunny afternoon after school: the guided tutorial, then crouching behind desks, a first patrol, crawling under desks, your first coin, the teacher's desk drawer and locked doors. One new idea in every level. · 1–12
- 1 First Day Back ☆☆☆
- 2 Eyes on the Board ☆☆☆
- 3 The Corridor Patrol ☆☆☆
- 4 Under the Desks ☆☆☆
- 5 A Coin for Prefect Rowan ☆☆☆
- 6 The Marking Desk Plan level
- 7 Keys and Codes Plan level
- 8 Showcase: The Classroom Wing Plan level
Levels after 5 are part of a PlayOwl plan. Free levels, saving and basic reports stay free.
Chapter 2: Moonlit Courtyard
The courtyard, cafeteria, kitchen, sports hall and staff room in the evening: hiding in lockers, timing several patrols, creaky floors and sharp ears, chatting teachers, vents and a cook behind the counter.
1–12
8 levels · 5 free
Chapter 2: Moonlit Courtyard
The courtyard, cafeteria, kitchen, sports hall and staff room in the evening: hiding in lockers, timing several patrols, creaky floors and sharp ears, chatting teachers, vents and a cook behind the counter. · 1–12
- 1 Locker Hideout ☆☆☆
- 2 Courtyard Crossing ☆☆☆
- 3 Creaky Boards ☆☆☆
- 4 Staff Room Secrets ☆☆☆
- 5 Through the Vent ☆☆☆
- 6 Cafeteria Crawl Plan level
- 7 Coach Maple's Gym Plan level
- 8 Showcase: The Moon Trophy Plan level
Levels after 5 are part of a PlayOwl plan. Free levels, saving and basic reports stay free.
Chapter 3: The Grand Exhibition
Lantern Night itself: up the grand stairs to the library, the science lab and the gallery, down the fire escape, into the head teacher's office and finally across the whole school for the exhibition.
1–12
8 levels · 5 free
Chapter 3: The Grand Exhibition
Lantern Night itself: up the grand stairs to the library, the science lab and the gallery, down the fire escape, into the head teacher's office and finally across the whole school for the exhibition. · 1–12
- 1 Up the Grand Stairs ☆☆☆
- 2 The Quiet Library ☆☆☆
- 3 The Lab Code ☆☆☆
- 4 The Fire Escape ☆☆☆
- 5 Cloakroom and Art Room ☆☆☆
- 6 The Head Teacher's Office Plan level
- 7 Against the Clock Plan level
- 8 Grand Finale: The Grand Exhibition Plan level
Levels after 5 are part of a PlayOwl plan. Free levels, saving and basic reports stay free.
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