Skip to content
PlayOwl
Timetable Terminal cover art, a practical reasoning game for Grades 2–8 20 free levels

Practical Reasoning · Old Town

Timetable Terminal

Read the departure board, count the minutes and catch your connection on time.

Grades
2–8
Levels
48 in 2 tracks
Free
20 levels
Session
5–15 minutes

What it is

A pretend town has buses, trams, a train and a ferry, each with its own colour, line pattern and letter. Children read a departure board to answer real-life questions: when does bus M2 leave Pine Street, how long is the ride, what is the next bus after 10:52, what is 15:15 in 12-hour time? Older travellers plan trips by choosing a trip, where to get on and where to get off, with a minimum time to change and a deadline to beat. Any route that keeps every rule works, and after each check Olly shows the legs with their times and the waits. Every line, stop and time is made up.

What children learn

Builds reading of timetables and digital times with a.m. and p.m., elapsed time within and across the hour and across noon, finding the next departure, converting between 12- and 24-hour time, and planning connections: allowing transfer time, staying within a change limit, meeting a deadline and finding the earliest arrival.

What it teaches

  • Tell time
  • Read schedules and timetables
  • Plan connections

How to play

Set times with the hour and minute buttons and the a.m./p.m. switch, type minutes in the box, or choose an answer. To plan a route, pick a trip, where to get on and where to get off, then add the leg (or tap a time on the board). Keyboard: Tab between controls, arrow keys change the hour and minutes, Enter checks. Tables scroll sideways inside their panel.

Plays with: Touch Mouse Keyboard Pen

Accessibility

  • Read-aloud on request
  • Fully playable with a keyboard
  • Calm mode with reduced motion
  • No timers or time pressure
  • Never relies on color alone
  • Quiet mode turns off sound effects

Level maps

Tracks and levels

Each track is made for a grade range. Start anywhere that fits — you don't have to play the younger tracks first. As a guest, your stars are saved on this device.

Clock Station

12-hour bus boards: read times, count minutes, find the next bus, then a trip with one change.
2–4 24 levels · 10 free

Clock Station

12-hour bus boards: read times, count minutes, find the next bus, then a trip with one change. · 2–4

Levels 1–10 free
  1. 1 First Departures 1 ☆☆☆
  2. 2 First Departures 2 ☆☆☆
  3. 3 First Departures 3 ☆☆☆
  4. 4 First Departures 4 ☆☆☆
  5. 5 First Departures 5 ☆☆☆
  6. 6 Challenge: First Departures 6 ☆☆☆
  7. 7 Minute Counter 1 ☆☆☆
  8. 8 Minute Counter 2 ☆☆☆
  9. 9 Minute Counter 3 ☆☆☆
  10. 10 Minute Counter 4 ☆☆☆
  11. 11 Minute Counter 5 Plan level
  12. 12 Challenge: Minute Counter 6 Plan level
  13. 13 Next Bus Please 1 Plan level
  14. 14 Next Bus Please 2 Plan level
  15. 15 Next Bus Please 3 Plan level
  16. 16 Next Bus Please 4 Plan level
  17. 17 Next Bus Please 5 Plan level
  18. 18 Challenge: Next Bus Please 6 Plan level
  19. 19 Change at Central 1 Plan level
  20. 20 Change at Central 2 Plan level
  21. 21 Change at Central 3 Plan level
  22. 22 Change at Central 4 Plan level
  23. 23 Change at Central 5 Plan level
  24. 24 Challenge: Change at Central 6 Plan level

Levels after 10 are part of a PlayOwl plan. Free levels, saving and basic reports stay free.

Start Clock Station

Terminal Planner

24-hour boards: convert times, then plan connections before a deadline and find the fastest route.
5–8 24 levels · 10 free

Terminal Planner

24-hour boards: convert times, then plan connections before a deadline and find the fastest route. · 5–8

Levels 1–10 free
  1. 1 24-Hour Board 1 ☆☆☆
  2. 2 24-Hour Board 2 ☆☆☆
  3. 3 24-Hour Board 3 ☆☆☆
  4. 4 24-Hour Board 4 ☆☆☆
  5. 5 24-Hour Board 5 ☆☆☆
  6. 6 Challenge: 24-Hour Board 6 ☆☆☆
  7. 7 Midday Connections 1 ☆☆☆
  8. 8 Midday Connections 2 ☆☆☆
  9. 9 Midday Connections 3 ☆☆☆
  10. 10 Midday Connections 4 ☆☆☆
  11. 11 Midday Connections 5 Plan level
  12. 12 Challenge: Midday Connections 6 Plan level
  13. 13 Beat the Deadline 1 Plan level
  14. 14 Beat the Deadline 2 Plan level
  15. 15 Beat the Deadline 3 Plan level
  16. 16 Beat the Deadline 4 Plan level
  17. 17 Beat the Deadline 5 Plan level
  18. 18 Challenge: Beat the Deadline 6 Plan level
  19. 19 Fastest Route 1 Plan level
  20. 20 Fastest Route 2 Plan level
  21. 21 Fastest Route 3 Plan level
  22. 22 Fastest Route 4 Plan level
  23. 23 Fastest Route 5 Plan level
  24. 24 Challenge: Fastest Route 6 Plan level

Levels after 10 are part of a PlayOwl plan. Free levels, saving and basic reports stay free.

Start Terminal Planner

More from Old Town

Other practical reasoning games, each with its own free levels.