Matching worksheet · Coding
Command cards match-up · Grade 1
Match 4 pairs about command cards. Practices recall and connecting ideas.
- Grade 1 · ages 6 to 7
- Easy
- 10 to 15 minutes
- 1 page
- Free
Goes with the game Robot Routes.
The answer key is a separate page for grown-ups. Sign in to download it.
The two columns to match
Directions: Draw a line from each item on the left to the one it matches on the right.
- Left column: fly · spin · clap · gallop
- Right column (in a different order):
- hands together
- like a bird
- like a horse
- turn all the way around
What your child practices
Your child practices recall and connecting ideas. The skill is “Sequences”: order instructions to reach a goal.
- Grades and ages
- Grade 1, ages 6 to 7
- Time
- About 10 to 15 minutes
- Subject
- Coding
- Level
- Easy for Grade 1
- Answer key
- Yes, for grown-ups who sign in
- Printing
- 1 page, US Letter or A4, low-ink option
- Updated
How to use it
Try the first question together so the format is clear. Then let your child work through the rest, showing their thinking on the page. It is one of the easier sheets for Grade 1, good as a warm-up or a first look at the skill.
An answer key comes with it as a separate page that grown-ups download after signing in.
Tip for grown-ups: Match the pairs your child is sure of first, then work out the rest from what is left.
Done on paper? A grown-up can record it on the child's page in PlayOwl; downloading alone doesn't count as finished.
Printable generator
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