Dot-to-dot · Creative Arts
Mystery machine join the dots: a to z and beyond · Grade 2
Join 38 dots (a to z and beyond) to reveal a mystery machine, then color it in. Practices alphabet order and pencil control.
- Grade 2 · ages 7 to 8
- Medium
- 10 to 15 minutes
- 1 page
- Free
The answer key is a separate page for grown-ups. Sign in to download it.
What the sheet says
Directions: Start at the star and join the dots in order (a to ll), finishing back at the star.
- Count along: a, b, c, d, e, f …
- What did you draw? · Then color it in!
What your child practices
Your child practices alphabet order and pencil control. The skill is “Hand–eye coordination”: steer, aim and time actions in action games.
- Grades and ages
- Grade 2, ages 7 to 8
- Time
- About 10 to 15 minutes
- Subject
- Creative Arts
- Level
- Medium for Grade 2
- Answer key
- Yes, for grown-ups who sign in
- Printing
- 1 page, US Letter or A4, low-ink option
- Updated
How to use it
Find the first number together and join the dots in order with a pencil. When the picture appears, color it in and talk about what it shows. It is pitched at the expected level for Grade 2, for practice after the skill has been taught.
An answer key comes with it as a separate page that grown-ups download after signing in.
Tip for grown-ups: Keep the picture a surprise: guess what it is halfway through, then finish to check.
Done on paper? A grown-up can record it on the child's page in PlayOwl; downloading alone doesn't count as finished.
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