Coding puzzle · Coding
Olly's route: collect 1 gem · Grade 4
Write the shortest arrow program that steers Olly around the walls, picks up 1 gem and reaches the goal on 5-by-5 grids. Practices sequencing, planning and counting moves.
- Grade 4 · ages 9 to 10
- Easy
- 10 to 15 minutes
- 1 page
- Free
The answer key is a separate page for grown-ups. Sign in to download it.
What the sheet says
Directions: Write the shortest program that collects every gem and reaches the goal. Draw one arrow in each box and leave spare boxes empty.
- up · right · down · left · start · goal · gem · wall
- 1 Collect the gem, then reach the goal. Write the shortest program.
- Use exactly 7 arrows.
- 2 Collect the gem, then reach the goal. Write the shortest program.
- 3 Collect the gem, then reach the goal. Write the shortest program.
What your child practices
Your child practices sequencing, planning and counting moves. The skill is “Sequences”: order instructions to reach a goal.
- Grades and ages
- Grade 4, ages 9 to 10
- Time
- About 10 to 15 minutes
- Subject
- Coding
- Level
- Easy for Grade 4
- Answer key
- Yes, for grown-ups who sign in
- Printing
- 1 page, US Letter or A4, low-ink option
- Updated
How to use it
Work through the first program together, one line or arrow at a time. Use a pencil so changes are easy to make. It is one of the easier sheets for Grade 4, good as a warm-up or a first look at the skill.
An answer key comes with it as a separate page that grown-ups download after signing in.
Tip for grown-ups: Let your child move a coin or finger square by square for each arrow.
Done on paper? A grown-up can record it on the child's page in PlayOwl; downloading alone doesn't count as finished.
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