Coding puzzle · Coding
Trace the robot: where does it stop? · Grade 7
Follow 14-step arrow programs one square at a time on 8-by-8 grids and mark where the robot stops, counting the gems on the way. Practices reading code in order and directions.
- Grade 7 · ages 12 to 13
- Medium
- 5 to 10 minutes
- 1 page
- Free
The answer key is a separate page for grown-ups. Sign in to download it.
What the sheet says
Directions: Start where the robot is. Move one square for each arrow, in order. Where does the robot stop?
- up · right · down · left · start · gem · wall
- Follow the program. Which square does the robot stop on?
What your child practices
Your child practices reading code in order and directions. The skill is “Sequences”: order instructions to reach a goal.
- Grades and ages
- Grade 7, ages 12 to 13
- Time
- About 5 to 10 minutes
- Subject
- Coding
- Level
- Medium for Grade 7
- Answer key
- Yes, for grown-ups who sign in
- Printing
- 1 page, US Letter or A4, low-ink option
- Updated
How to use it
Work through the first program together, one line or arrow at a time. Use a pencil so changes are easy to make. It is pitched at the expected level for Grade 7, for practice after the skill has been taught.
An answer key comes with it as a separate page that grown-ups download after signing in.
Tip for grown-ups: Let your child move a coin or finger square by square for each arrow.
Done on paper? A grown-up can record it on the child's page in PlayOwl; downloading alone doesn't count as finished.
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