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PlayOwl

Coding · Grade 9

Levels, Difficulty and Accessibility

Learners design levels that teach mechanics step by step and guide players through layout, read playtest data (completion rates and attempts) to find difficulty spikes, trace a bounded dynamic difficulty adjustment rule, and build accessibility into games through remapping, toggles, captions, colour-independent cues, assist options and photosensitivity safety.

  • 4 lessons
  • About 95 minutes
  • Check what you learned: 8 questions
  • Ways to answer: choose an answer, trace code, highlight a text, type a number, put in order and sort into groups
See plans Included with Family, Teacher and School plans. Open in PlayOwl

What learners will discover

  • Design levels that introduce, practise, combine and test mechanics, using layout to guide players.
  • Shape difficulty curves and use completion rates and attempts to find spikes.
  • Trace and evaluate bounded, gradual dynamic difficulty adjustment.
  • Apply game accessibility options for motor, vision, hearing and cognitive needs.

Lessons

  1. Levels that teach 5 steps2 practiceabout 22 min
  2. Difficulty curves and data 5 steps3 practiceabout 24 min
  3. Adaptive difficulty 3 steps2 practiceabout 20 min
  4. Accessibility in games 4 steps3 practiceabout 22 min
  5. Check what you learned 8 questions at the end

Keep exploring

More 9th grade coding

Guide for grown-ups