Coding · Grade 9
Publish a Private Original Game Project
Learners plan an original game with prioritised, estimated features and milestones, check every asset's licence and keep a credits list, release the game privately with no personal information, and write an evidence-based postmortem, ending with a reviewed final project.
- 4 lessons
- About 110 minutes
- Check what you learned: 8 questions
- Ways to answer: choose an answer, trace code, highlight a text, match pairs, type a number and put in order
What learners will discover
- Plan a game project by prioritising and estimating features to reach a minimum playable version.
- Check asset licences, use only original or permitted work, and keep accurate credits.
- Release a game privately with honest information and no personal data.
- Evaluate a finished project with an evidence-based, blame-free postmortem.
Lessons
-
Plan and scope the project 5 steps2 practiceabout 22 min
-
Original work and asset licences 3 steps2 practiceabout 22 min
-
Share privately and safely 3 steps2 practiceabout 18 min
-
Build, release and reflect 4 steps2 practiceabout 30 min
-
Check what you learned 8 questions at the end
Keep exploring
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