Skip to content
PlayOwl

Coding · Grade 9

Publish a Private Original Game Project

Learners plan an original game with prioritised, estimated features and milestones, check every asset's licence and keep a credits list, release the game privately with no personal information, and write an evidence-based postmortem, ending with a reviewed final project.

  • 4 lessons
  • About 110 minutes
  • Check what you learned: 8 questions
  • Ways to answer: choose an answer, trace code, highlight a text, match pairs, type a number and put in order
See plans Included with Family, Teacher and School plans. Open in PlayOwl

What learners will discover

  • Plan a game project by prioritising and estimating features to reach a minimum playable version.
  • Check asset licences, use only original or permitted work, and keep accurate credits.
  • Release a game privately with honest information and no personal data.
  • Evaluate a finished project with an evidence-based, blame-free postmortem.

Lessons

  1. Plan and scope the project 5 steps2 practiceabout 22 min
  2. Original work and asset licences 3 steps2 practiceabout 22 min
  3. Share privately and safely 3 steps2 practiceabout 18 min
  4. Build, release and reflect 4 steps2 practiceabout 30 min
  5. Check what you learned 8 questions at the end

Keep exploring

More 9th grade coding

Guide for grown-ups