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Coding · Kindergarten

Move a Character with Blocks

Kindergartners learn the four arrow blocks, read short block programs by moving a finger one square per block, and build their own programs that steer Bolt the robot around hedges and over gems to the charging pad.

  • 3 lessons
  • About 45 minutes
  • Block programs check: 5 questions
  • Ways to answer: program with blocks, choose an answer, match pairs and true or false
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What learners will discover

  • Match each arrow block to the move it makes: one square up, down, left or right.
  • Read a short block program and tell where the character will stop.
  • Build block programs that move a character around hedges and over gems to a goal.

Lessons

  1. Arrow blocks 5 steps3 practiceabout 10 min
  2. Read a program 4 steps2 practiceabout 12 min
  3. Programs with hedges and gems 4 steps3 practiceabout 14 min
  4. Block programs check 5 questions at the end

Keep exploring

Games to practice with

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Guide for grown-ups