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Coding · Kindergarten

Create and Explain a Simple Interactive Story

Kindergartners learn that in an interactive story the reader's taps are events that make things happen. They plan a story with a beginning, a choice and an ending for each choice, and explain how it works using first, if you tap, then. They make story cards to share at home.

  • 3 lessons
  • About 50 minutes
  • Interactive story check: 5 questions
  • Ways to answer: choose an answer, match pairs, put in order, sort into groups and true or false
See plans Included with Family, Teacher and School plans. Open in PlayOwl

What learners will discover

  • Explain that in an interactive story, the reader's tap is an event that makes something happen.
  • Plan an interactive story with a beginning, a choice, and an ending for each choice.
  • Explain how a story works: what the reader sees first and what each tap does.

Lessons

  1. Tap, and something happens 4 steps2 practiceabout 12 min
  2. Plan a story with a choice 4 steps2 practiceabout 14 min
  3. Tell how your story works 6 steps2 practiceabout 14 min
  4. Interactive story check 5 questions at the end

Keep exploring

Games to practice with

More kindergarten coding

Guide for grown-ups