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The Boat Designer, an Adventure Mission story cover

Mission 27

The Boat Designer

It is Boat Day at the pond, and every boat has a job: a raft for the ducklings, a tin that carries marbles, a bottle raft for the picnic, a card hull loaded with weights, a ferry for the island. Try things in the water, count, measure, and find the shape that carries the load. Then launch it.

  • 4 parts
  • 8 to 12 minutes
  • Grades 2 and 3

Who is playing?

Each age gets its own version of the story. Any of them is fine to play.

Grades 2 and 3

The Bottle Raft

The job: Build a raft from empty bottles that floats the picnic over to the island and keeps it dry.

  1. The Bottle Test With a PlayOwl plan
  2. Rows of Bottles With a PlayOwl plan
  3. Loading Day With a PlayOwl plan
  4. Feed for the Ducks With a PlayOwl plan
For grown-ups: what this mission practices

Sorting by trying, counting and comparing test results, liters and kilograms, multiplying length, width and depth, and working inside a limit of material and coins. The floating model is simplified and stated: a boat floats while it and its load weigh no more than the water its hull can push aside. Older children predict, test, revise a design and justify the change.

Ages
Five versions, from Preschool to Grade 8. They are different designs, not the same task with other numbers.
How it is checked
Every answer is checked by rules the child can see at work on the screen. Any answer that meets them is right.
Help
Olly can read any line aloud, give a hint that points at where to look, or show one way. A report says where help was used.
Time
Nothing is timed. A part takes a few minutes and progress is saved after each one for a signed-in child.