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PlayOwl
The Toymaker's Order, an Adventure Mission story cover

Mission 26

The Toymaker's Order

Nell the toymaker has orders to fill, and every order says exactly what is wanted. Build to the picture, read the order card, measure to the millimeter, find the piece that breaks the pattern, and decide which toys are ready to go.

  • 4 parts
  • 6 to 9 minutes
  • Kindergarten and Grade 1

Who is playing?

Each age gets its own version of the story. Any of them is fine to play.

Kindergarten and Grade 1

The Block Train

The job: Fill the kindergarten's block train just as the order card says, and keep its blocks in a pattern.

  1. The Order Card With a PlayOwl plan
  2. What Comes Next? With a PlayOwl plan
  3. The One That Breaks It With a PlayOwl plan
  4. The Library's Train With a PlayOwl plan
For grown-ups: what this mission practices

Following a specification: matching a picture, reading an order with several parts, measuring in centimeters and millimeters, and checking work against a tolerance. Children continue and mend patterns, sort pass from fail, and trace a fault to the step that caused it. Older children judge a batch from a sample and justify the decision.

Ages
Five versions, from Preschool to Grade 8. They are different designs, not the same task with other numbers.
How it is checked
Every answer is checked by rules the child can see at work on the screen. Any answer that meets them is right.
Help
Olly can read any line aloud, give a hint that points at where to look, or show one way. A report says where help was used.
Time
Nothing is timed. A part takes a few minutes and progress is saved after each one for a signed-in child.