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The Water Route, an Adventure Mission story cover

Mission 17

The Water Route

The water is here and the thirsty garden is over there. Mend a gap, lay a path of pipes around a rock, branch one line to feed two places, and make a short supply of pipe go a long way. Then find the leaks and stop them, because every drop counts.

  • 4 parts
  • 10 to 14 minutes
  • Grades 2 and 3

Who is playing?

Each age gets its own version of the story. Any of them is fine to play.

Grades 2 and 3

Spring Water for the Square

The job: Bring water from the hill spring to the village square, the pony trough and the school, with the pipe the village has.

  1. Two Ways Down the Hill With a PlayOwl plan
  2. Across the Square With a PlayOwl plan
  3. A Tee for the Trough With a PlayOwl plan
  4. Two Taps for the School With a PlayOwl plan
For grown-ups: what this mission practices

Spatial reasoning on a squared plan (turning and joining pieces into a connected path), counting and adding lengths, comparing routes, working inside a budget of pipe or coins, and reasoning from a simple stated model: water flows wherever pipes join end to end, an open end spills, and a longer path needs more pipe. Older children compare designs and justify a choice.

Ages
Five versions, from Preschool to Grade 8. They are different designs, not the same task with other numbers.
How it is checked
Every answer is checked by rules the child can see at work on the screen. Any answer that meets them is right.
Help
Olly can read any line aloud, give a hint that points at where to look, or show one way. A report says where help was used.
Time
Nothing is timed. A part takes a few minutes and progress is saved after each one for a signed-in child.