Mission 17
The Water Route
The water is here and the thirsty garden is over there. Mend a gap, lay a path of pipes around a rock, branch one line to feed two places, and make a short supply of pipe go a long way. Then find the leaks and stop them, because every drop counts.
- 4 parts
- 10 to 14 minutes
- Grades 2 and 3
Who is playing?
Each age gets its own version of the story. Any of them is fine to play.
Grades 2 and 3
Spring Water for the Square
The job: Bring water from the hill spring to the village square, the pony trough and the school, with the pipe the village has.
- Two Ways Down the Hill With a PlayOwl plan
- Across the Square With a PlayOwl plan
- A Tee for the Trough With a PlayOwl plan
- Two Taps for the School With a PlayOwl plan
For grown-ups: what this mission practices
Spatial reasoning on a squared plan (turning and joining pieces into a connected path), counting and adding lengths, comparing routes, working inside a budget of pipe or coins, and reasoning from a simple stated model: water flows wherever pipes join end to end, an open end spills, and a longer path needs more pipe. Older children compare designs and justify a choice.
- Ages
- Five versions, from Preschool to Grade 8. They are different designs, not the same task with other numbers.
- How it is checked
- Every answer is checked by rules the child can see at work on the screen. Any answer that meets them is right.
- Help
- Olly can read any line aloud, give a hint that points at where to look, or show one way. A report says where help was used.
- Time
- Nothing is timed. A part takes a few minutes and progress is saved after each one for a signed-in child.