Printable board game · English
Story path adventure: stretch · Grades 1–2
A family race game with 32 spaces, number cards and pawns to cut out. Action spaces practice story path adventure skills. Played with a grown-up.
- Grades 1–2 · ages 6 to 8
- Hard
- 30 to 40 minutes
- 2 pages
- Free
The spaces on the board
Directions: Take turns drawing a number card and hopping that many spaces. Do what the space says. First to the star wins! Cut out the cards and pawns. Shuffle the cards face down.
- Start
- Say a describing word
- Spell your name
- Hop ahead 2
- Hop ahead 1
- Act out a verb
- Back 1
- Tell a story about a dragon
- Name a character you like
- Finish
- Draw a card, hop that many spaces, and read the space out loud together. If a space asks you to move, move once — don't chain moves. Put used cards at the bottom of the pile.
What your child practices
Your child practices the reading and English skill “Sequence events”: retell a story in order.
- Grades and ages
- Grades 1–2, ages 6 to 8
- Time
- About 30 to 40 minutes
- Subject
- English
- Level
- Hard for Grades 1–2
- Answer key
- No
- Printing
- 2 pages, US Letter or A4, low-ink option
- Updated
How to use it
Cut out the cards and pawns and find a counter for each player. Take turns and read each space out loud before moving. It is one of the harder sheets for Grades 1–2, best once the basics of the skill are secure. Its 2 pages split well across two sittings.
There is no separate answer key; talk through the answers together when it is done.
Tip for grown-ups: Play the first round together and talk through each space before moving.
Done on paper? A grown-up can record it on the child's page in PlayOwl; downloading alone doesn't count as finished.
Printable generator
Make your own printables
Make brand-new sheets like this one, with answer keys, using the printable generator that comes with a PlayOwl plan. This sheet stays free.