Secret code puzzle · Computers & Digital Literacy
Picture code: safe messages · Grade 2
Use the picture key to decode 3 secret messages about safe messages. Practices letter recognition, matching and spelling.
- Grade 2 · ages 7 to 8
- Medium
- 10 to 15 minutes
- 1 page
- Free
Goes with the game Safe Message Detective.
The answer key is a separate page for grown-ups. Sign in to download it.
What the sheet says
Directions: Each picture stands for a letter. Look at the code key and write the letter under each picture.
- Code key
- 1 Someone who is mean again and again on purpose
- 2 Tell the app or a grown-up about a bad message
- 3 Words sent from one person to another on a device
What your child practices
Your child practices letter recognition, matching and spelling. The skill is “Spot unsafe messages”: recognize suspicious or unkind messages and what to do.
- Grades and ages
- Grade 2, ages 7 to 8
- Time
- About 10 to 15 minutes
- Subject
- Computers & Digital Literacy
- Level
- Medium for Grade 2
- Answer key
- Yes, for grown-ups who sign in
- Printing
- 1 page, US Letter or A4, low-ink option
- Updated
How to use it
Read the rules at the top together and try the first step side by side. Use a pencil so mistakes rub out easily, and check every answer at the end. It is pitched at the expected level for Grade 2, for practice after the skill has been taught.
An answer key comes with it as a separate page that grown-ups download after signing in.
Tip for grown-ups: Start with the shortest coded words; one- and two-letter words crack the code fastest.
Done on paper? A grown-up can record it on the child's page in PlayOwl; downloading alone doesn't count as finished.
Printable generator
Make your own printables
Make brand-new sheets like this one, with answer keys, using the printable generator that comes with a PlayOwl plan. This sheet stays free.