Coding puzzle · Coding
Repeat blocks: loop Olly to the goal · Grade 3
Follow programs built from repeat blocks such as "repeat 3" around two arrows, or write the missing repeat number so Olly lands on the goal. Practices loops and spotting patterns in code.
- Grade 3 · ages 8 to 9
- Medium
- 10 to 15 minutes
- 1 page
- Free
The answer key is a separate page for grown-ups. Sign in to download it.
What the sheet says
Directions: A repeat block runs the arrows inside it again and again. Follow each program, or write the missing number so Olly reaches the goal.
- up · right · down · left ____ repeat 2 =
- Follow the program. Which square does Olly stop on?
- repeat 2
- Write the missing number so Olly reaches the goal and collects every gem.
- repeat
- repeat 3
What your child practices
Your child practices loops and spotting patterns in code. The skill is “Loops”: use repetition to shorten programs.
- Grades and ages
- Grade 3, ages 8 to 9
- Time
- About 10 to 15 minutes
- Subject
- Coding
- Level
- Medium for Grade 3
- Answer key
- Yes, for grown-ups who sign in
- Printing
- 1 page, US Letter or A4, low-ink option
- Updated
How to use it
Work through the first program together, one line or arrow at a time. Use a pencil so changes are easy to make. It is pitched at the expected level for Grade 3, for practice after the skill has been taught.
An answer key comes with it as a separate page that grown-ups download after signing in.
Tip for grown-ups: Let your child move a coin or finger square by square for each arrow.
Done on paper? A grown-up can record it on the child's page in PlayOwl; downloading alone doesn't count as finished.
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