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Coding puzzle · Coding

Trace the owl: where does it stop? · Grade 5

Follow 8-step arrow programs one square at a time on 6-by-6 grids and mark where Olly stops, counting the gems on the way. Practices reading code in order and directions.

  • Grade 5 · ages 10 to 11
  • Easy
  • 5 to 10 minutes
  • 1 page
  • Free
Paper

The answer key is a separate page for grown-ups. Sign in to download it.

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Directions: Start where Olly is. Move one square for each arrow, in order. Where does Olly stop?

  • up · right · down · left · start · gem · wall
  • Follow the program. Which square does Olly stop on?

What your child practices

Your child practices reading code in order and directions. The skill is “Sequences”: order instructions to reach a goal.

Grades and ages
Grade 5, ages 10 to 11
Time
About 5 to 10 minutes
Subject
Coding
Level
Easy for Grade 5
Answer key
Yes, for grown-ups who sign in
Printing
1 page, US Letter or A4, low-ink option
Updated

How to use it

Work through the first program together, one line or arrow at a time. Use a pencil so changes are easy to make. It is one of the easier sheets for Grade 5, good as a warm-up or a first look at the skill.

An answer key comes with it as a separate page that grown-ups download after signing in.

Tip for grown-ups: Let your child move a coin or finger square by square for each arrow.

Done on paper? A grown-up can record it on the child's page in PlayOwl; downloading alone doesn't count as finished.

Printable generator

Make your own printables

Make brand-new sheets like this one, with answer keys, using the printable generator that comes with a PlayOwl plan. This sheet stays free.