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Dot-to-dot · Creative Arts

Mystery machine join the dots: negative numbers · Grade 7

Join 85 dots (negative numbers) to reveal a mystery machine, then color it in. Practices counting through zero with negative numbers.

  • Grade 7 · ages 12 to 13
  • Medium
  • 10 to 15 minutes
  • 1 page
  • Free
Paper

The answer key is a separate page for grown-ups. Sign in to download it.

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Directions: Start at the star and join the dots in order (count up from −45 through zero to 39), finishing back at the star.

  • −44 −43 −42 −41 −40
  • −39 −38 −37 −36 −35
  • −27 −26
  • −22 −21 −20
  • Count along: −45, −44, −43, −42, −41, −40 …
  • What did you draw? · Then color it in!

What your child practices

Your child practices counting through zero with negative numbers. The skill is “Hand–eye coordination”: steer, aim and time actions in action games.

Grades and ages
Grade 7, ages 12 to 13
Time
About 10 to 15 minutes
Subject
Creative Arts
Level
Medium for Grade 7
Answer key
Yes, for grown-ups who sign in
Printing
1 page, US Letter or A4, low-ink option
Updated

How to use it

Find the first number together and join the dots in order with a pencil. When the picture appears, color it in and talk about what it shows. It is pitched at the expected level for Grade 7, for practice after the skill has been taught.

An answer key comes with it as a separate page that grown-ups download after signing in.

Tip for grown-ups: Keep the picture a surprise: guess what it is halfway through, then finish to check.

Done on paper? A grown-up can record it on the child's page in PlayOwl; downloading alone doesn't count as finished.

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Make brand-new sheets like this one, with answer keys, using the printable generator that comes with a PlayOwl plan. This sheet stays free.