Coding puzzle · Coding
Olly's arrow walk: where does it stop? (warm-up) · Kindergarten
Follow 3-step arrow programs one square at a time on 4-by-4 grids and mark where Olly stops. Practices reading code in order and directions.
- Kindergarten · ages 5 to 6
- Easy
- 5 to 10 minutes
- 1 page
- Free
The answer key is a separate page for grown-ups. Sign in to download it.
What the sheet says
Directions: Start where Olly is. Move one square for each arrow, in order. Where does Olly stop?
- up · right · down · left · start · wall
- Follow the program. Circle the letter where Olly stops.
What your child practices
Your child practices reading code in order and directions. The skill is “Sequences”: order instructions to reach a goal.
- Grades and ages
- Kindergarten, ages 5 to 6
- Time
- About 5 to 10 minutes
- Subject
- Coding
- Level
- Easy for Kindergarten
- Answer key
- Yes, for grown-ups who sign in
- Printing
- 1 page, US Letter or A4, low-ink option
- Updated
How to use it
Work through the first program together, one line or arrow at a time. Use a pencil so changes are easy to make. It is one of the easier sheets for Kindergarten, good as a warm-up or a first look at the skill.
An answer key comes with it as a separate page that grown-ups download after signing in.
Tip for grown-ups: Let your child move a coin or finger square by square for each arrow.
Done on paper? A grown-up can record it on the child's page in PlayOwl; downloading alone doesn't count as finished.
Printable generator
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