Coding puzzle · Coding
Olly's route: write the shortest code · Kindergarten
Write the shortest arrow program that steers Olly around the walls and reaches the goal on 4-by-4 grids. Practices sequencing, planning and counting moves.
- Kindergarten · ages 5 to 6
- Medium
- 10 to 15 minutes
- 1 page
- Free
The answer key is a separate page for grown-ups. Sign in to download it.
What the sheet says
Directions: Write the shortest program that collects every gem and reaches the goal. Draw one arrow in each box and leave spare boxes empty.
- up · right · down · left · start · goal · gem · wall
- 1 Write the shortest program to the goal.
- 2 Write the shortest program to the goal.
- 3 Write the shortest program to the goal.
What your child practices
Your child practices sequencing, planning and counting moves. The skill is “Sequences”: order instructions to reach a goal.
- Grades and ages
- Kindergarten, ages 5 to 6
- Time
- About 10 to 15 minutes
- Subject
- Coding
- Level
- Medium for Kindergarten
- Answer key
- Yes, for grown-ups who sign in
- Printing
- 1 page, US Letter or A4, low-ink option
- Updated
How to use it
Work through the first program together, one line or arrow at a time. Use a pencil so changes are easy to make. It is pitched at the expected level for Kindergarten, for practice after the skill has been taught.
An answer key comes with it as a separate page that grown-ups download after signing in.
Tip for grown-ups: Let your child move a coin or finger square by square for each arrow.
Done on paper? A grown-up can record it on the child's page in PlayOwl; downloading alone doesn't count as finished.
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