Maze · Computers & Digital Literacy
Garden maze: get the robot to its charger · Kindergarten
A 11 by 14 maze with exactly one path from start to finish. Plan ahead and avoid the dead ends.
- Kindergarten · ages 5 to 6
- Hard
- 10 to 15 minutes
- 1 page
- Free
The answer key is a separate page for grown-ups. Sign in to download it.
What the sheet says
Directions: Get the robot to its charger. Draw a line from the start to the end without crossing a wall.
What your child practices
Your child practices the computer skills skill “Computing systems”: describe hardware, software, files and networks and troubleshoot simple problems.
- Grades and ages
- Kindergarten, ages 5 to 6
- Time
- About 10 to 15 minutes
- Subject
- Computers & Digital Literacy
- Level
- Hard for Kindergarten
- Answer key
- Yes, for grown-ups who sign in
- Printing
- 1 page, US Letter or A4, low-ink option
- Updated
How to use it
Show where the maze starts and ends before your child picks up a pencil. Encourage looking ahead at each turn instead of rubbing out dead ends. It is one of the harder sheets for Kindergarten, best once the basics of the skill are secure.
An answer key comes with it as a separate page that grown-ups download after signing in.
Tip for grown-ups: Trace the route with a finger first, then with a pencil, so dead ends are spotted early.
Done on paper? A grown-up can record it on the child's page in PlayOwl; downloading alone doesn't count as finished.
Printable generator
Make your own printables
Make brand-new sheets like this one, with answer keys, using the printable generator that comes with a PlayOwl plan. This sheet stays free.