Coding puzzle · Logic & Puzzles
Olly's arrow walk: where does it stop? · Kindergarten
Follow 4-step arrow programs one square at a time on 4-by-4 grids and mark where Olly stops. Practices reading code in order and directions.
- Kindergarten · ages 5 to 6
- Medium
- 5 to 10 minutes
- 1 page
- Free
The answer key is a separate page for grown-ups. Sign in to download it.
What the sheet says
Directions: Start where Olly is. Move one square for each arrow, in order. Where does Olly stop?
- up · right · down · left · start · wall
- Follow the program. Circle the letter where Olly stops.
What your child practices
Your child practices reading code in order and directions. The skill is “Spatial reasoning”: rotate, reflect and assemble shapes mentally.
- Grades and ages
- Kindergarten, ages 5 to 6
- Time
- About 5 to 10 minutes
- Subject
- Logic & Puzzles
- Level
- Medium for Kindergarten
- Answer key
- Yes, for grown-ups who sign in
- Printing
- 1 page, US Letter or A4, low-ink option
- Updated
How to use it
Work through the first program together, one line or arrow at a time. Use a pencil so changes are easy to make. It is pitched at the expected level for Kindergarten, for practice after the skill has been taught.
An answer key comes with it as a separate page that grown-ups download after signing in.
Tip for grown-ups: Let your child move a coin or finger square by square for each arrow.
Done on paper? A grown-up can record it on the child's page in PlayOwl; downloading alone doesn't count as finished.
Printable generator
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