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Coding puzzle · Logic & Puzzles

Olly's arrow walk: where does it stop? · Kindergarten

Follow 4-step arrow programs one square at a time on 4-by-4 grids and mark where Olly stops. Practices reading code in order and directions.

  • Kindergarten · ages 5 to 6
  • Medium
  • 5 to 10 minutes
  • 1 page
  • Free
Paper

The answer key is a separate page for grown-ups. Sign in to download it.

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Directions: Start where Olly is. Move one square for each arrow, in order. Where does Olly stop?

  • up · right · down · left · start · wall
  • Follow the program. Circle the letter where Olly stops.

What your child practices

Your child practices reading code in order and directions. The skill is “Spatial reasoning”: rotate, reflect and assemble shapes mentally.

Grades and ages
Kindergarten, ages 5 to 6
Time
About 5 to 10 minutes
Subject
Logic & Puzzles
Level
Medium for Kindergarten
Answer key
Yes, for grown-ups who sign in
Printing
1 page, US Letter or A4, low-ink option
Updated

How to use it

Work through the first program together, one line or arrow at a time. Use a pencil so changes are easy to make. It is pitched at the expected level for Kindergarten, for practice after the skill has been taught.

An answer key comes with it as a separate page that grown-ups download after signing in.

Tip for grown-ups: Let your child move a coin or finger square by square for each arrow.

Done on paper? A grown-up can record it on the child's page in PlayOwl; downloading alone doesn't count as finished.

Printable generator

Make your own printables

Make brand-new sheets like this one, with answer keys, using the printable generator that comes with a PlayOwl plan. This sheet stays free.