Coding · Grade 2
Coordinates in a Block World
Second graders name and plot squares with coordinates (x across, y up), see how each arrow move changes x or y, and use the differences in coordinates to plan Bolt the robot's routes around hedges.
- 4 lessons
- About 70 minutes
- Coordinates check: 8 questions
- Ways to answer: program with blocks, choose an answer, plot points, match pairs and type a number
What learners will discover
- Name a square with coordinates (x, y): x counts across from the left, y counts up from the bottom.
- Plot a point from its coordinates.
- Tell how each arrow move changes the coordinates.
- Use the differences in x and y to plan a route to a target.
Lessons
-
Across, then up 4 steps2 practiceabout 14 min
-
Plot a point 5 steps3 practiceabout 14 min
-
Moves change coordinates 5 steps3 practiceabout 15 min
-
Plan routes with coordinates 5 steps3 practiceabout 16 min
-
Coordinates check 8 questions at the end
Keep exploring
Games to practice with
- Robot RoutesSnap together arrow, repeat and dance blocks to guide Bolt the robot home.
- Bug DetectiveA robot program almost works. Run it, spot the buggy block, and fix it.
- Mini-Game StudioMake a tiny game with rule blocks, test-play it, and share it once it can be won.
More 2nd grade coding
- 2nd Grade Coding Worksheets10 printable worksheets
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