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PlayOwl

A suggested default path with course quizzes, checkpoints and a final assessment. 8 of 8 courses are authored. Schools and families can adopt it as is, customize a copy or choose individual courses.

Grade 2 · Coding

Grade 2 Programming and Computational Thinking

8 courses · 3 checkpoint quizzes · a final assessment · first 5 courses free

What the stops mean
  • Course: lessons, practice and its own end quiz
  • Checkpoint quiz: revisits several courses
  • Final assessment: the whole path
  • PlayTime and games: optional practice and fun

Progress counts required courses and quizzes only. Optional stops never change it.

  1. Course

    Design a Clear Algorithm

    About 70 min Free starter

  2. Course

    Events and Sequences

    About 65 min Free starter

  3. Course

    Loops with a Purpose

    About 70 min Free starter

  4. Checkpoint quiz

    Checkpoint 1

    Covers: Design a Clear Algorithm, Events and Sequences, Loops with a Purpose

    About 18 min

  5. Course

    Decisions and Conditions

    About 70 min Free starter

  6. Course

    Coordinates in a Block World

    About 70 min Free starter

  7. Checkpoint quiz

    Checkpoint 2

    Covers: Design a Clear Algorithm, Events and Sequences, Loops with a Purpose, Decisions and Conditions, Coordinates in a Block World

    About 18 min

  8. Course

    Debug and Test Cases

    About 70 min

  9. Checkpoint quiz

    Checkpoint 3

    Covers: Design a Clear Algorithm, Events and Sequences, Loops with a Purpose, Decisions and Conditions, Coordinates in a Block World, Debug and Test Cases

    About 16 min

  10. Course

    Create a Simple Puzzle

    About 75 min

  11. Course

    Explain and Improve a Program

    About 75 min

  12. Final assessment

    Final assessment

    Covers: Design a Clear Algorithm, Events and Sequences, Loops with a Purpose, Decisions and Conditions, Coordinates in a Block World, Debug and Test Cases, Create a Simple Puzzle, Explain and Improve a Program

    About 32 min