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Search every subject world, from Preschool to Grade 12. The first five courses of every subject path are free.

9 courses

Courses found

Computers & Digital Literacy · Every grade

Computer & PlayOwl Basics

A hands-on start for anyone new to computers, tablets or PlayOwl. Children really point, click, tap, drag, scroll, zoom and type, open and close tabs and windows, search on a pretend web, and take a tour of PlayOwl, all inside safe practice screens. It works with a mouse, a touch screen or a keyboard.

  • 6 lessons
  • About 64 min
  • Quiz: 6 questions
Free starter

Computers & Digital Literacy · Grade 2

Inputs, Outputs and Programs

Learners sort parts into inputs (that send information into a computer) and outputs (that show or play information for people), discover that a touch screen is both, learn that a program is a list of instructions written by people and followed exactly, and use the input-processing-output model to explain everyday devices such as a calculator and a store scanner.

  • 3 lessons
  • About 42 min
  • Quiz: 8 questions
Free starter

Computers & Digital Literacy · Grade 2

Keyboard Accuracy and Editing

Learners practise accuracy before speed with home-row hands, type sentences with capitals (shift with the opposite hand), single spaces and end marks, and learn to edit like a writer: moving the cursor with arrow keys or a click, telling backspace from delete, and selecting a word to replace it.

  • 3 lessons
  • About 42 min
  • Quiz: 8 questions
Free starter

Computers & Digital Literacy · Grade 2

Organize and Retrieve Files

Learners organise files in folders inside folders and read file paths such as School / Science / plant photo. They retrieve files three ways (opening folders along the path, searching, and sorting a list by name or date), then rename, move and delete files carefully, learning what the trash does and why emptying it is final.

  • 3 lessons
  • About 42 min
  • Quiz: 8 questions
Free starter

Computers & Digital Literacy · Grade 2

Create a Simple Presentation

Using Slide Maker, a pretend presentation app, learners find out that a presentation is a set of slides shown in order, each with one main idea. They design clear slides (short title, few words, a picture that fits, big text, strong contrast), put slides in order from title to ending, and practise presenting by talking to the audience instead of reading every word.

  • 3 lessons
  • About 42 min
  • Quiz: 8 questions
Free starter

Computers & Digital Literacy · Grade 2

Collect and Display Data

Learners ask a data question with clear choices, collect answers with tally marks and count them into a table, then type the table into Grid Sheet, a pretend app that draws a bar graph from it. They check that a graph has a title, labels and a scale, and answer questions from tables and graphs: most, least, how many more and how many in all.

  • 3 lessons
  • About 44 min
  • Quiz: 8 questions
Free starter

Computers & Digital Literacy · Grade 2

Networks as Connected Devices

Learners discover that a network is devices connected by cables or invisible wireless signals so they can share information. They follow a photo as it is split into small pieces, passed from router to router across the internet and put back together, then sort what needs a network connection and what still works without one.

  • 3 lessons
  • About 42 min
  • Quiz: 8 questions

Computers & Digital Literacy · Grade 2

Privacy and Responsible Sharing

Learners tell private information from things that are fine to share, discover that posts leave a digital footprint that others can copy, and practise a four-question check before posting (true, kind, mine to share, safe), including asking permission for photos of others. They then learn what makes a password strong, keep it secret and log out of shared devices. Only made-up passwords are used.

  • 3 lessons
  • About 42 min
  • Quiz: 8 questions

Computers & Digital Literacy · Grade 2

Troubleshoot Step by Step

Learners become careful problem-solvers: they describe a device problem precisely (including the exact message on screen), try fixes in a sensible order (simplest first, one change at a time, test after each), keep a short log of what they tried, and know when to stop and ask an adult.

  • 3 lessons
  • About 42 min
  • Quiz: 8 questions