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Search every subject world, from Preschool to Grade 12. The first five courses of every subject path are free.

9 courses

Courses found

Computers & Digital Literacy · Every grade

Computer & PlayOwl Basics

A hands-on start for anyone new to computers, tablets or PlayOwl. Children really point, click, tap, drag, scroll, zoom and type, open and close tabs and windows, search on a pretend web, and take a tour of PlayOwl, all inside safe practice screens. It works with a mouse, a touch screen or a keyboard.

  • 6 lessons
  • About 64 min
  • Quiz: 6 questions
Free starter

Computers & Digital Literacy · Grade 4

Hardware, Software and Storage

Learners classify hardware, system software and application software and explain why updates matter, compare storage sizes from bytes to terabytes (each unit about 1,000 times the one before) and estimate how many files fit, compare storage on a device with cloud storage on servers, and plan backups so an important file always exists in two places.

  • 4 lessons
  • About 65 min
  • Quiz: 8 questions
Free starter

Computers & Digital Literacy · Grade 4

Typing Accuracy and Punctuation

Learners extend touch-typing to punctuation: which finger types the comma, period, apostrophe, question mark and exclamation mark, and why shift is held with the opposite hand. They apply typed spacing rules (no space before end marks and commas, one space after), use apostrophes correctly, and measure accuracy 'out of 100' to choose targeted practice.

  • 4 lessons
  • About 60 min
  • Quiz: 8 questions
Free starter

Computers & Digital Literacy · Grade 4

Documents, Slides and Multimedia

Learners choose the format that fits a purpose and audience (document, slides, poster, audio or video), design slides that support a speaker rather than replace one, plan a presentation with a storyboard, and add multimedia responsibly: credited images with alt text, video with captions, and sensible file sizes.

  • 4 lessons
  • About 65 min
  • Quiz: 8 questions
Free starter

Computers & Digital Literacy · Grade 4

Spreadsheets and Formulas

Using Grid Sheet, a pretend spreadsheet, learners name cells by column letter and row number, read and write formulas that start with = (such as `=B2*C2`), add a range with `=SUM(D2:D4)`, and see that formulas recalculate automatically when data changes, solving a class bake-sale problem along the way.

  • 4 lessons
  • About 70 min
  • Quiz: 8 questions
Free starter

Computers & Digital Literacy · Grade 4

Search, Verify and Cite

Learners search the open web more skilfully (specific keywords, refining a search, spotting sponsored results), verify what they find by asking who made it, why, when and with what evidence, confirm claims in two other reliable sources (and catch a popular myth), and cite their sources with author, title, website, date and address.

  • 4 lessons
  • About 70 min
  • Quiz: 8 questions
Free starter

Computers & Digital Literacy · Grade 4

Online Safety and Digital Identity

Learners think about digital identity (what posts, likes and shares say about them) and choose usernames that reveal nothing private, protect accounts with long, unique passphrases and logging out, spot the warning signs of scam and phishing messages, and respond to cyberbullying as an upstander: don't retaliate, save evidence, get an adult to help block and report, and support the person targeted.

  • 4 lessons
  • About 70 min
  • Quiz: 8 questions

Computers & Digital Literacy · Grade 4

Data Representation and Simple Models

Learners discover that computers store everything (numbers, letters and pictures) as bits, 0s and 1s, and that every extra bit doubles the number of patterns. They turn number codes into pixel pictures, then use a simple plant-growth simulation to make predictions and explain what any model leaves out.

  • 4 lessons
  • About 70 min
  • Quiz: 8 questions

Computers & Digital Literacy · Grade 4

Design a Useful Digital Resource

Learners follow a design cycle to make a digital resource for real users: they find out what a group of Kindergarten learners needs (a guide to caring for the class tablets) by asking good questions, write a design goal, sketch a quick prototype that fits young readers and is accessible, test it, sort helpful feedback from unhelpful feedback, and improve the design.

  • 4 lessons
  • About 75 min
  • Quiz: 8 questions