Mission 19
The Animal Shelter Helpers
The Maple Street Animal Shelter is short of hands this week, and every animal is waiting: for breakfast, for a walk, for a clean pen and, one day, for a home. Give each one what it needs, count out the food, read the care cards, fill the store room and plan a day that works for all of them.
- 4 parts
- 8 to 12 minutes
- Grades 2 and 3
Who is playing?
Each age gets its own version of the story. Any of them is fine to play.
Grades 2 and 3
Pepper's Care Card
The job: Weigh, measure and plan so that Pepper's care card is right before her new family comes at 10:00.
- On the Scale With a PlayOwl plan
- Two Meals a Day With a PlayOwl plan
- Ready by Ten With a PlayOwl plan
- Bruno Moves In With a PlayOwl plan
For grown-ups: what this mission practices
Matching needs to what meets them, counting to a card, reading scales, charts and clocks, working out amounts from a rate, ordering supplies inside a budget, and planning a schedule with fixed times and limited helpers. Older children replan when things change and justify the routine. The animal care is true to life, with amounts simplified.
- Ages
- Five versions, from Preschool to Grade 8. They are different designs, not the same task with other numbers.
- How it is checked
- Every answer is checked by rules the child can see at work on the screen. Any answer that meets them is right.
- Help
- Olly can read any line aloud, give a hint that points at where to look, or show one way. A report says where help was used.
- Time
- Nothing is timed. A part takes a few minutes and progress is saved after each one for a signed-in child.