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The Community Fair, an Adventure Mission story cover

Mission 28

The Community Fair

It is fair day on the green. There are cakes, books, plants, face paint, a band and a three-legged race, and all of it needs a place, a time and somebody to run it. Set out the stalls, plan the day, share out the tables, and when rain is on the way, find out what still fits.

  • 5 parts
  • 12 to 16 minutes
  • Grades 4 and 5

Who is playing?

Each age gets its own version of the story. Any of them is fine to play.

Grades 4 and 5

The Fair Plan

The job: Draw this year's fair plan: a place for every stall, an hour for every event and gear inside 40 coins, and give the reasons.

  1. The Squared Plan With a PlayOwl plan
  2. Sound Carries With a PlayOwl plan
  3. Who Is Where, When? With a PlayOwl plan
  4. Forty Coins of Gear With a PlayOwl plan
  5. A Little Fair for Maple House With a PlayOwl plan
For grown-ups: what this mission practices

Sorting and matching to a picture plan, counting to a list, position on a squared plan, clock times and minutes in an hour, and sharing a limited supply. Older children plan with several limits at once (space, time, helpers and a budget), compare alternatives, and justify what changes when the plan has to change.

Ages
Five versions, from Preschool to Grade 8. They are different designs, not the same task with other numbers.
How it is checked
Every answer is checked by rules the child can see at work on the screen. Any answer that meets them is right.
Help
Olly can read any line aloud, give a hint that points at where to look, or show one way. A report says where help was used.
Time
Nothing is timed. A part takes a few minutes and progress is saved after each one for a signed-in child.