Mission 23
The Mountain Supply Run
Thimble Hut opens soon, and everything it needs has to walk up the mountain: bread, water, stove fuel, even the firewood. Help Dawa the guide and Pepper the mule pack fair loads, choose the safe path, and plan a day that ends at the hut door long before dark.
- 5 parts
- 15 to 20 minutes
- Grades 6 to 8
Who is playing?
Each age gets its own version of the story. Any of them is fine to play.
Grades 6 to 8
Over Windy Notch
The job: Plan the carry to the weather cabin beyond Thimble Hut, and change the plan well when the weather report closes the high pass.
- Paid For in Gas With a PlayOwl plan
- Safety First, Then Time With a PlayOwl plan
- Four Packs, No Weak Link With a PlayOwl plan
- The Notch Is Closed With a PlayOwl plan
- Wait, or Go Round? With a PlayOwl plan
For grown-ups: what this mission practices
Sorting by need, sharing and adding loads to a limit, and planning a route on a map. Older children turn kilometers and meters of climb into walking time with a stated rule, fit a day inside daylight, work out supplies per person per day, put safety before speed, and justify a change of plan when the weather report changes.
- Ages
- Five versions, from Preschool to Grade 8. They are different designs, not the same task with other numbers.
- How it is checked
- Every answer is checked by rules the child can see at work on the screen. Any answer that meets them is right.
- Help
- Olly can read any line aloud, give a hint that points at where to look, or show one way. A report says where help was used.
- Time
- Nothing is timed. A part takes a few minutes and progress is saved after each one for a signed-in child.