Secret code puzzle · Science
Number code: pushes and pulls · Grade 1
Swap numbers for letters to decode 4 messages about pushes and pulls. Practices careful matching and reading.
- Grade 1 · ages 6 to 7
- Hard
- 10 to 15 minutes
- 1 page
- Free
Goes with the game Marble Mountain.
The answer key is a separate page for grown-ups. Sign in to download it.
What the sheet says
Directions: Each number stands for a letter. Use the code key to write the letter under each number.
- Code key
- 1 How fast something moves
- 2 Move smoothly over a surface, like a sled on snow
- 3 Press on something to move it away from you
- 4 What has legs but cannot walk?
What your child practices
Your child practices careful matching and reading. The skill is “Forces and motion”: predict how pushes, pulls, ramps and gravity change motion.
- Grades and ages
- Grade 1, ages 6 to 7
- Time
- About 10 to 15 minutes
- Subject
- Science
- Level
- Hard for Grade 1
- Answer key
- Yes, for grown-ups who sign in
- Printing
- 1 page, US Letter or A4, low-ink option
- Updated
How to use it
Read the rules at the top together and try the first step side by side. Use a pencil so mistakes rub out easily, and check every answer at the end. It is one of the harder sheets for Grade 1, best once the basics of the skill are secure.
An answer key comes with it as a separate page that grown-ups download after signing in.
Tip for grown-ups: Start with the shortest coded words; one- and two-letter words crack the code fastest.
Done on paper? A grown-up can record it on the child's page in PlayOwl; downloading alone doesn't count as finished.
Printable generator
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Make brand-new sheets like this one, with answer keys, using the printable generator that comes with a PlayOwl plan. This sheet stays free.