Coding · Grade 2
Events and Sequences
Second graders see how an event starts a sequence of blocks, predict what programs with several event scripts do when events happen in a given order (and more than once), and build arrow-key scripts that control a character like a game.
- 3 lessons
- About 65 minutes
- Events and sequences check: 7 questions
- Ways to answer: choose an answer, put code in order, trace code, match pairs and type a number
What learners will discover
- Explain that an event starts a script whose blocks run in order, and put a script in order.
- Predict what a program with several event scripts does when events happen in a given order, including repeated events.
- Build event scripts that let a player control a character with keys, and predict where the character ends up.
Lessons
-
An event starts a sequence 4 steps2 practiceabout 15 min
-
Predict with many events 5 steps3 practiceabout 16 min
-
Control a character with keys 5 steps3 practiceabout 18 min
-
Events and sequences check 7 questions at the end
Keep exploring
Games to practice with
- Robot RoutesSnap together arrow, repeat and dance blocks to guide Bolt the robot home.
- Bug DetectiveA robot program almost works. Run it, spot the buggy block, and fix it.
- Mini-Game StudioMake a tiny game with rule blocks, test-play it, and share it once it can be won.
More 2nd grade coding
- 2nd Grade Coding Worksheets10 printable worksheets
Guide for grown-ups
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