Coding · Grade 3
If-Then Decisions
Third graders read comparisons (equal to, more than, less than), trace if-then and if-then-else blocks inside loops, use decisions to win, lose and react in games, and choose conditions that match rules exactly, testing the boundary value.
- 4 lessons
- About 80 minutes
- Decisions check: 8 questions
- Ways to answer: choose an answer, put code in order, trace code, match pairs, type a number and sort into groups
What learners will discover
- Read and evaluate comparisons that use equal to, more than and less than.
- Trace if-then and if-then-else blocks inside loops, where the answer can change each time round.
- Use decisions in games to win, lose and react to events.
- Choose the condition that matches a rule exactly, and test the boundary value.
Lessons
-
Comparisons 4 steps2 practiceabout 15 min
-
Decisions inside loops 5 steps3 practiceabout 16 min
-
Decisions in games 5 steps3 practiceabout 16 min
-
Choosing the right condition 5 steps3 practiceabout 16 min
-
Decisions check 8 questions at the end
Keep exploring
Games to practice with
- Robot RoutesSnap together arrow, repeat and dance blocks to guide Bolt the robot home.
- Bug DetectiveA robot program almost works. Run it, spot the buggy block, and fix it.
- Sorting FactoryTurn a work order into if/else rules and watch the conveyor sort every item.
More 3rd grade coding
- 3rd Grade Coding Games4 games to play free
- 3rd Grade Coding Worksheets10 printable worksheets
Guide for grown-ups
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