Mission 30
Restore Discovery Island
Discovery Island is a ferry ride from town: a jetty, a garden, a marsh full of birds and a lookout on the hill. Winter knocked it about, and the first school visit is on Saturday. Every job is different, and every one needs something you know how to do: sort, count, share, measure, find the way, read a table, make a plan and give your reasons.
- 5 parts
- 14 to 18 minutes
- Grades 4 and 5
Who is playing?
Each age gets its own version of the story. Any of them is fine to play.
Grades 4 and 5
The Warden's Week
The job: Size up the island's repair jobs, fit the ones that matter into 40 coins and six helpers' time, and keep the plan working when a new job turns up.
- Size Up the Washout With a PlayOwl plan
- Musts First With a PlayOwl plan
- Many Hands With a PlayOwl plan
- The Barrow Road With a PlayOwl plan
- The Fallen Pine With a PlayOwl plan
For grown-ups: what this mission practices
The finale of the missions: each stage is a different job that calls on a different skill, from sorting, sequencing and fair sharing to measuring in standard units, reading tables, planning routes and laying paths on a grid. Older children size up jobs, fit them inside coins and helper-hours, weigh evidence, compare alternatives, replan when conditions change and justify the plan.
- Ages
- Five versions, from Preschool to Grade 8. They are different designs, not the same task with other numbers.
- How it is checked
- Every answer is checked by rules the child can see at work on the screen. Any answer that meets them is right.
- Help
- Olly can read any line aloud, give a hint that points at where to look, or show one way. A report says where help was used.
- Time
- Nothing is timed. A part takes a few minutes and progress is saved after each one for a signed-in child.