Mission 30
Restore Discovery Island
Discovery Island is a ferry ride from town: a jetty, a garden, a marsh full of birds and a lookout on the hill. Winter knocked it about, and the first school visit is on Saturday. Every job is different, and every one needs something you know how to do: sort, count, share, measure, find the way, read a table, make a plan and give your reasons.
- 4 parts
- 6 to 9 minutes
- Kindergarten and Grade 1
Who is playing?
Each age gets its own version of the story. Any of them is fine to play.
Kindergarten and Grade 1
Ready for Saturday
The job: Help Joss and the warden get Discovery Island ready before the school ferry lands on Saturday.
- Seedlings for Three Beds With a PlayOwl plan
- Boards Across the Marsh With a PlayOwl plan
- A Lamp for the Lookout With a PlayOwl plan
- The Welcome Walk With a PlayOwl plan
For grown-ups: what this mission practices
The finale of the missions: each stage is a different job that calls on a different skill, from sorting, sequencing and fair sharing to measuring in standard units, reading tables, planning routes and laying paths on a grid. Older children size up jobs, fit them inside coins and helper-hours, weigh evidence, compare alternatives, replan when conditions change and justify the plan.
- Ages
- Five versions, from Preschool to Grade 8. They are different designs, not the same task with other numbers.
- How it is checked
- Every answer is checked by rules the child can see at work on the screen. Any answer that meets them is right.
- Help
- Olly can read any line aloud, give a hint that points at where to look, or show one way. A report says where help was used.
- Time
- Nothing is timed. A part takes a few minutes and progress is saved after each one for a signed-in child.