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Math worksheet · Mathematics

Two-digit addition · Grades 2–3

Add two-digit numbers within 100.

  • Grades 2–3 · ages 7 to 9
  • Hard
  • 25 to 35 minutes
  • 1 page
  • Free

Goes with the game Place-Value Workshop.

Paper

The answer key is a separate page for grown-ups. Sign in to download it.

Make another one like this

Directions: Solve each problem. Show your thinking on scrap paper if you like.

  • 1. 27 + 46 =
  • 2. 41 + 37 =
  • 3. 11 + 47 =
  • 4. 24 + 41 =
  • 5. 44 + 17 =
  • 6. 13 + 15 =
  • 7. 35 + 47 =
  • 8. 30 + 25 =
  • 9. 25 + 21 =
  • 10. 49 + 33 =
  • 11. 32 + 19 =
  • 12. 37 + 34 =
  • 13. 19 + 36 =
  • 14. 12 + 21 =
  • 15. 40 + 19 =
  • 16. 18 + 34 =
  • 17. 33 + 27 =
  • 18. 43 + 29 =
  • 19. 27 + 23 =
  • 20. 37 + 13 =
  • 21. 47 + 10 =
  • 22. 45 + 13 =
  • 23. 22 + 28 =
  • 24. 33 + 38 =

What your child practices

Your child practices the math skill “Add and subtract within 100”: add and subtract two-digit numbers using place value.

Grades and ages
Grades 2–3, ages 7 to 9
Time
About 25 to 35 minutes
Subject
Mathematics
Level
Hard for Grades 2–3
Answer key
Yes, for grown-ups who sign in
Printing
1 page, US Letter or A4, low-ink option
Updated

How to use it

Try the first question together so the format is clear. Then let your child work through the rest, showing their thinking on the page. It is one of the harder sheets for Grades 2–3, best once the basics of the skill are secure.

An answer key comes with it as a separate page that grown-ups download after signing in.

Tip for grown-ups: Check the first three problems together before your child carries on alone; most mix-ups show early.

Done on paper? A grown-up can record it on the child's page in PlayOwl; downloading alone doesn't count as finished.

Printable generator

Make your own printables

Make brand-new sheets like this one, with answer keys, using the printable generator that comes with a PlayOwl plan. This sheet stays free.