Coding · Grade 9
Design a Fair and Enjoyable Mechanic
Learners start the game-development elective by treating games as systems of mechanics, dynamics and player experience, then judge fairness with exact probabilities and expected values computed by counting dice outcomes, find dominant strategies in payoff tables and rebalance them, and test a mechanic with a paper prototype and observed playtests, ending with a reviewed design document for an original mechanic.
- 4 lessons
- About 90 min
- Quiz: 8 questions