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What If? Lab

What if a ball were thrown twice as fast?

Olly throws a ball. Then he throws it twice as fast! Does it go twice as far? Let's find out!

In our model, a ball launched at 10 meters per second, aimed at 45°, lands about 10 meters away. Launch it twice as fast, at 20 meters per second, and it lands about 41 meters away: four times as far, not twice. Speed helps twice over, making the ball fly farther sideways and stay up longer.

On level ground without air, the range R = v₀² sin 2θ / g is proportional to the square of the launch speed. In the projectile model at 45°, doubling v₀ from 10 to 20 m/s raises the range from 10.2 m to 40.8 m (×4), the peak height from 2.55 m to 10.2 m (×4) and the flight time from 1.44 s to 2.88 s (×2).

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The big question

Olly throws a ball and it lands over there.

Now he throws it twice as fast. Will it go twice as far? Or even farther?

If you ride your bike twice as fast for the same time, you go twice as far. So it seems natural to guess that a ball thrown twice as fast lands twice as far away.

But a thrown ball is not like a bike on a road. It flies up, then gravity pulls it down, and how long it stays in the air depends on the throw too. In this lab you can launch a ball at 10 meters per second and then at 20, always at the same angle, and measure how far each one goes.

OpenStax states that, on level ground with air resistance neglected, a projectile's range is directly proportional to the square of its initial speed and inversely proportional to the acceleration of gravity.

This lab tests that claim in the projectile model. The launch angle stays at 45°, launch and landing heights are equal, gravity is Earth's 9.81 m/s² and air is off; only v₀ changes, from 10 to 20 m/s. Watch three outputs: range, highest point and time in the air. Then switch air on and see whether the square law survives.

Try the experiment

Make a prediction

Olly throws the ball twice as fast. How far will it go?

A ball thrown at 10 meters per second lands about 10 meters away. Thrown twice as fast at the same angle, how far will it go?

At 45° with no air, v₀ = 10 m/s gives a range of 10.2 m. What range does v₀ = 20 m/s give?

  • About four times as far
  • About twice as far
  • About the same distance
What you can change
ControlIn our worldWhat ifโ€ฆRange
Throwing speed ยท How fast the ball leaves the launcher. Try 10 m/s, then 20 m/s, twice as fast. 10 m/s 20 m/s 1โ€“40 m/s
Throwing angle ยท How steeply the ball is aimed. This lab keeps it at 45° so only the speed changes. 45 ° — 0โ€“90 °
Air resistance ยท Air pushes back on the flying ball, more at higher speeds. Switch it on and compare. 0 on/off — 0โ€“1 on/off
Gravity ยท How hard the world pulls the ball down. Weaker gravity means longer flights. 9.81 m/s² — 0โ€“26 m/s²
  • Established fact

    A faster throw goes much farther.

    Without air resistance, how far a ball goes on flat ground grows with its launch speed multiplied by itself.

    On level ground, neglecting air, the range is directly proportional to the square of the initial speed (OpenStax University Physics §4.3).

  • What the model shows

    In the model, twice as fast goes four times as far.

    In the model at 45°, a throw at 10 meters per second lands about 10 meters away and a throw at 20 meters per second about 41 meters away.

    Model, 45°, no air: v₀ 10 m/s gives 10.2 m, 2.55 m, 1.44 s; v₀ 20 m/s gives 40.8 m, 10.2 m, 2.88 s; v₀ 30 m/s gives 91.7 m.

  • Established fact

    Air pushes back harder on fast balls.

    The push of the air on a flying ball depends on the square of its speed, so fast throws feel much more drag.

    Drag depends on the square of the velocity and on air density, so ballistic flight is a first approximation for real balls (NASA Glenn).

  • What the model shows

    In the model, air stops the fast throw going quite four times as far.

    With air switched on in the model, the throw twice as fast lands a little over three times as far: about 29 meters instead of 9.2.

    Model with drag: 9.22 m at 10 m/s, 29.1 m at 20 m/s (ratio 3.16); at 20 m/s the optimum angle is about 42°.

A gentle throw

First Olly throws the ball gently, at a slant.

It flies up in a little curve and lands not very far away.

In the model, a ball launched at 10 meters per second at 45° climbs to about 2.5 meters, stays in the air for about 1.4 seconds and lands about 10 meters away. That is a gentle throw, like an easy toss across a garden.

Throughout the flight the ball moves sideways at a steady speed of about 7 meters per second, while gravity slows its rise and then speeds up its fall.

At v₀ = 10 m/s and 45°, both components are 7.07 m/s. The model gives a flight time T = 2v_y/g = 1.44 s, a peak h = v_y²/2g = 2.55 m and a range vₓT = 10.2 m, equal to v₀²/g. The ball lands at 10.0 m/s, its launch speed, as expected without drag.

Each of these quantities depends on the launch speed in its own way, and that is what makes the next step interesting: time depends on v_y alone, while range multiplies vₓ by T.

Twice as fast

Now Olly throws the ball twice as fast.

It flies much higher and stays up longer. It lands four times as far away!

Now launch the ball at 20 meters per second, twice as fast, still at 45°. It climbs to about 10 meters, four times as high. It stays up for about 2.9 seconds, twice as long. And it lands about 41 meters away: four times as far as the gentle throw.

Try three times as fast, 30 meters per second. The ball lands about 92 meters away, nine times as far. Each time, the distance grows by the speed multiplied by itself.

At v₀ = 20 m/s the model gives R = 40.8 m, h = 10.2 m and T = 2.88 s: ×4, ×4 and ×2 against the 10 m/s throw. At 30 m/s, R = 91.7 m (×9) and T = 4.32 s (×3). At 5 m/s, R = 2.55 m (×¼).

Range and peak height both scale as v₀², flight time as v₀. The landing speed equals the launch speed each time, 20.0 m/s here, because the model has no drag to remove energy. The factor of four holds at any fixed angle, since sin 2θ is common to both throws: at 30° the ranges are 8.83 m and 35.3 m.

Why it happens

A fast throw does two things. It goes faster sideways. And it stays up in the air longer.

Twice as fast, and twice as long: that makes four times as far!

Throwing faster helps in two ways at once. The ball moves sideways twice as fast, so in each second it covers twice the ground. And it is also thrown upward twice as fast, so it takes twice as long for gravity to bring it back down.

Twice the sideways speed for twice the time gives four times the distance. Our model is simple: it ignores air unless you switch it on, keeps the ground flat and stops the ball where it first lands.

With the angle fixed, both components scale with v₀. The flight time T = 2v₀ sin θ / g is proportional to v₀, and the range is vₓT = (v₀ cos θ)(2v₀ sin θ / g), proportional to v₀². The peak height v_y²/2g also scales as v₀², which is why it quadruples too.

Model limits: uniform gravity and flat, level ground; no spin, so no curving; quadratic drag with a constant drag coefficient when air is on; and the ball stops where it first touches the ground. The ball is drawn larger than to scale.

Fast throws in real air

Real air pushes back on a flying ball. A fast ball gets pushed back even more.

So in real air, twice as fast does not quite go four times as far.

Real balls fly through air. NASA's guide to flight explains that drag depends on the square of the speed, so a ball going twice as fast feels about four times the push from the air, and that push keeps changing during the flight.

Switch air on in the model to see what that means. For a football at 45°, the gentle throw now lands about 9.2 meters away and the throw twice as fast about 29 meters away. That is a little over three times as far, not four: the faster ball loses more to the air.

NASA Glenn describes drag as depending on the square of the velocity and on air density, which is why ballistic flight is only a first approximation for a baseball or a soccer ball. OpenStax adds that when air resistance is considered, the angle for maximum range is somewhat smaller than 45°.

In the model with drag on (0.43 kg, C_d 0.25, 0.038 m²), 10 m/s gives 9.22 m and 20 m/s gives 29.1 m at 45°, a ratio of 3.16. At 20 m/s the best angle is about 42°, at 29.19 m. Air also lowers the landing speed: 14.8 m/s for the 20 m/s throw.

Amazing facts

  • Three times as fast goes nine times as far.

    Without air, a ball thrown three times as fast goes nine times as far, because range grows with speed times speed.

    Since R ∝ v₀², tripling the launch speed multiplies the range by nine; in the model 10 m/s gives 10.2 m and 30 m/s gives 91.7 m.

  • On the Moon, the same throw would go much farther.

    Range also depends on gravity: on the Moon, a ball launched the same way would go about six times as far.

    Range is inversely proportional to g, so it would be six times greater on the Moon for the same initial velocity (OpenStax).

  • Fast balls feel the air the most.

    The air's push on a ball grows with its speed times itself, so a ball going twice as fast feels about four times as much drag.

    Drag depends on the square of the velocity (NASA Glenn), so drag losses grow rapidly with launch speed.

Words to know

launch speed
how fast something is moving at the moment it is thrown or launched
range
how far a thrown or launched object travels before it lands
square
a number multiplied by itself; the square of 3 is 9
projectile
something that is thrown or launched and then moves under gravity alone
drag
the push of the air against something moving through it

Discovery challenge

  1. Olly throws the ball twice as fast. How far does it go?

    In the model with no air, how far does a ball thrown twice as fast go, compared with the slower throw at the same angle?

    Neglecting air, doubling the launch speed at a fixed angle multiplies the range by what?

    • About four times as far
    • About twice as far
    • About the same distance
    Show the answer

    About four times as far

    About four times as far!

    About four times as far: about 41 meters instead of 10.

    Four: R ∝ v₀², so 10.2 m becomes 40.8 m.

  2. The fast ball stays up in the air. For how long, compared with the slow ball?

    How long does the ball thrown twice as fast stay in the air, compared with the slower throw?

    Doubling v₀ at a fixed angle multiplies the flight time by what?

    • About twice as long
    • About four times as long
    • The same time
    Show the answer

    About twice as long

    About twice as long.

    About twice as long: about 2.9 seconds instead of 1.4.

    Two: T = 2v₀ sin θ / g is proportional to v₀ (1.44 s to 2.88 s).

  3. With air pushing back, how far does the fast throw go?

    With air switched on in the model, how far does the throw twice as fast go, compared with the slower throw?

    With quadratic drag on, the ratio of ranges for 20 m/s and 10 m/s launches at 45° is closest to what?

    • A little over three times as far
    • Exactly four times as far
    • Exactly twice as far
    Show the answer

    A little over three times as far

    A little over three times as far. The air slows the fast ball more.

    A little over three times: about 29 meters instead of 9.2.

    About 3.16 (29.1 m / 9.22 m): drag scales as v², penalizing the faster launch.

Experiments to try

Explore next

For parents & teachers

What children will learn

  • How far a launched ball travels depends strongly on its launch speed.
  • Without air, doubling the launch speed makes a ball go four times as far and stay up twice as long.
  • Some quantities grow in proportion (time) and others with the square (distance, height).
  • Air resistance grows with speed, so real fast throws fall short of the simple rule.

Recommended ages: 11 to 17 ยท About 15 minutes

Talk about it

  • Why does a faster throw stay in the air longer?
  • If a ball launched at some speed goes 10 meters, about how far would one launched at half the speed go?
  • Where else do things grow with the square of a number, like the area of a square?

Try at home or in class

  • Outdoors, toss a soft ball gently, then a little harder, at the same angle. Mark both landing spots and compare the distances with your steps.
  • Draw squares with sides of 1, 2 and 3 grid boxes. Count the boxes inside each. How does this match the throws in the lab?

Key vocabulary: launch speed, range, square, projectile, drag

Where these facts come from

  1. University Physics Volume 1, §4.3 Projectile Motion , OpenStax
  2. Ballistic Flight Equations , NASA Glenn Research Center
  3. Drag Equation , NASA Glenn Research Center

Checked, not yet human-reviewed. Last updated October 27, 2026. Spotted a mistake? Tell us.