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What If? Lab

What if you threw a ball at a lower angle?

Olly throws a ball up at a slant. What if he throws it flatter? Will it go farther or not as far? Let's try it!

Throw a ball at 15 meters per second, aimed halfway between flat and straight up (45°), and in our model it lands about 23 meters away. Aim much flatter, at 15°, and it lands only about 11 meters away, in less than a second. Without air, 45° sends a ball farthest on flat ground.

On level ground without air, the range is R = v₀² sin 2θ / g, largest at θ = 45°. In the projectile model, at v₀ = 15 m/s the range falls from 22.9 m at 45° to 11.5 m at 15°, exactly half, since sin 30° = ½; 75° gives the same 11.5 m with a far higher arc. With drag on, the best angle drops to about 43°.

Explore

The big question

When you throw a ball, you can aim it high or low.

Olly usually throws at a slant. What if he throws it flatter, closer to the ground? Will it go farther?

Every throw has two parts you choose: how fast the ball leaves your hand, and the angle you aim it at. Aim straight up and the ball comes back down on your head. Aim flat along the ground and it hits the ground almost at once. Somewhere in between is the throw that goes farthest.

In this lab the ball always leaves the launcher at the same speed. Only the angle changes. Start at 45°, then try a much flatter 15°, and watch how far the ball lands.

A projectile's launch velocity splits into horizontal and vertical components, v₀ cos θ and v₀ sin θ. A steep throw has a large vertical part, so it stays up a long time, but little horizontal speed; a flat throw is fast sideways but lands quickly.

This lab holds v₀ = 15 m/s and g = 9.81 m/s² fixed in the projectile model, with launch and landing at the same level and air resistance off, and lowers the launch angle from 45° to 15°. The question is how range, peak height and flight time respond, and what changes when drag is switched on.

Try the experiment

Make a prediction

Olly throws the ball much flatter. How far will it go?

A ball thrown at 45° lands about 23 meters away. Thrown at the same speed but at 15°, how far will it go?

At v₀ = 15 m/s with no air, 45° gives a range of 22.9 m. What is the range at 15°?

  • Less far: about half as far
  • Farther: about twice as far
  • Just as far
What you can change
ControlIn our worldWhat ifโ€ฆRange
Throwing angle ยท How steeply the ball is aimed: 0° is flat, 90° is straight up. Try 45°, then 15°, then 75°. 45 ° 15 ° 0โ€“90 °
Throwing speed ยท How fast the ball leaves the launcher. The lab starts at 15 m/s; keep the speed the same while you compare angles. 15 m/s — 1โ€“40 m/s
Air resistance ยท Air pushes back on the flying ball. Switch it on to find the best angle in real air. 0 on/off — 0โ€“1 on/off
Gravity ยท How hard the world pulls the ball down. The best angle without air is still 45° on the Moon. 9.81 m/s² — 0โ€“26 m/s²
  • Established fact

    Without air, a ball thrown at a slant halfway up goes farthest.

    On flat ground with no air resistance, a ball thrown at 45° goes farther than at any other angle.

    Neglecting air resistance, the range on level ground R = v₀² sin 2θ / g is maximum at 45° (OpenStax University Physics §4.3).

  • What the model shows

    In the model, the flat throw goes only half as far.

    In the model, at 15 meters per second, a 45° throw lands about 23 meters away and a 15° throw about 11 meters away.

    Model, v₀ = 15 m/s, no air: 45° gives 22.9 m, 5.73 m peak, 2.16 s; 15° gives 11.5 m, 0.77 m peak, 0.79 s.

  • Established fact

    A low throw and a high throw can land in the same place.

    Two throws at the same speed whose angles add up to 90°, like 15° and 75°, land the same distance away.

    Complementary launch angles give equal ranges, the smaller angle with the lower apex (OpenStax); in the model 15° and 75° both reach 11.5 m.

  • What the model shows

    In the model, air makes the best angle a bit lower.

    With air switched on in the model, the farthest throw at 15 meters per second is at about 43°, slightly lower than 45°.

    Model with quadratic drag: 18.52 m at 40°, 18.63 m at 43°, 18.61 m at 45°, consistent with OpenStax's note that the optimum angle is somewhat smaller than 45° in air.

A throw at 45°

Olly throws the ball at a slant, halfway between flat and straight up.

It flies up in a big curve and lands far away.

In the model, the ball leaves the launcher at 15 meters per second, aimed at 45°, halfway between flat and straight up. It climbs to almost 6 meters, then curves back down and lands about 23 meters away, after just over 2 seconds in the air.

The curved path is called a parabola. The ball moves sideways at a steady speed the whole time, while gravity first slows its rise and then speeds up its fall.

At 45° the components are equal: vₓ = v_y = 15 cos 45° ≈ 10.6 m/s. The model gives a peak of 5.73 m, a flight time of 2.16 s and a range of 22.9 m, matching R = v₀²/g for sin 90° = 1. The ball lands at its launch speed, 15.0 m/s, because without air nothing slows its horizontal motion and its vertical speed on landing mirrors its launch.

OpenStax notes that the range formula holds only for launch and impact on a horizontal surface; the model's launch height control can break that condition, so this lab keeps it at zero.

A flatter throw

Now Olly throws the ball flatter, close to the ground.

It zooms along but lands much sooner. It only goes about half as far!

Now aim lower, at 15°. The ball still leaves at 15 meters per second, but its path is low and flat. It rises less than a meter and lands after less than a second, about 11 meters away: only half as far as the 45° throw.

Here is a surprise: try 75°, a steep throw. It lands at almost exactly the same place as the 15° throw, about 11 meters away, but it climbs nearly 11 meters high on the way. Two different angles, one landing spot.

At 15° the model gives a peak of 0.77 m, a flight time of 0.79 s and a range of 11.5 m, half the 45° value because sin 30° = 0.5. The horizontal speed is higher (14.5 m/s), but the time aloft is much shorter.

At 75° the range is again 11.5 m (sin 150° = 0.5), with a peak of 10.7 m and 2.95 s aloft. OpenStax notes that launch angles summing to 90° give equal ranges, the lower one with the lower apex. Likewise 30° and 60° both give 19.9 m.

Why it happens

A flat throw goes fast sideways, but it lands very soon.

A high throw stays up longer, but goes slowly sideways. In the middle is best!

A thrown ball does two things at once. It moves sideways at a steady speed, and gravity pulls it down. How far it goes depends on both: how fast it moves sideways, and how long it stays in the air.

A flat throw has lots of sideways speed, but it hits the ground almost straight away. A steep throw stays up a long time but hardly moves sideways. At 45°, the two are best balanced, so the ball lands farthest. Our model leaves out air, spin and wind, and stops the ball where it first lands.

The flight time from level ground is T = 2v₀ sin θ / g, and the horizontal distance is vₓT = (v₀ cos θ)(2v₀ sin θ / g) = v₀² sin 2θ / g. The product sin θ cos θ peaks at 45°, and sin 2θ is symmetric about 45°, which explains the equal ranges of complementary angles.

Model limits: uniform gravity, flat ground, no spin (no Magnus curving), quadratic drag with a constant drag coefficient when air is on, and no bounce or roll after landing. Real thrown balls spin, and their drag coefficients change with speed.

Throwing in real air

Real air pushes back on a flying ball. So real balls do not go quite as far.

In air, the best angle is a little lower than halfway.

Real balls fly through air, which pushes back on them. NASA's guide to flight explains that a baseball or a soccer ball in flight feels a moderate amount of drag, so its path is not a perfect parabola. How much drag depends on the weather and the height above sea level, because both change how thick the air is.

OpenStax adds that with air resistance, the angle for the farthest throw is somewhat smaller than 45°. Switch air on in the model to see it: for a football at 15 meters per second, 45° now gives about 18.6 meters, and 43° gives a few centimeters more.

NASA Glenn's ballistic-flight page treats the drag-free parabola as a first approximation: real balls generate moderate drag that changes throughout the flight, since it depends on the square of the velocity and on air density, which varies with weather and altitude. OpenStax notes that with air resistance the angle of maximum range is somewhat smaller than 45°.

The model agrees: with drag on (a 0.43 kg football, C_d 0.25, 0.038 m²), ranges at 15 m/s are 18.52 m at 40°, 18.63 m at 43° and 18.61 m at 45°, and 15° falls to 10.4 m. In the model, drag also makes the way down steeper than the way up.

Amazing facts

  • A low throw and a high throw can land in exactly the same spot.

    Throw at 30° and at 60° with the same speed and, without air, both balls land the same distance away.

    Angles that sum to 90° give equal ranges on level ground in a vacuum; the lower angle has the lower apex (OpenStax).

  • On the Moon, a ball thrown the same way would go much, much farther.

    Because the range depends on gravity, a ball thrown the same way on the Moon would go about six times farther than on Earth.

    Range is inversely proportional to g, so for the same launch velocity it would be six times greater on the Moon (OpenStax).

  • Real balls feel the air pushing back.

    NASA explains that a flying baseball or soccer ball feels a moderate push from the air, so its path is not a perfect curve.

    NASA Glenn treats drag-free ballistic flight as a first approximation; real drag depends on the square of the speed and on air density, which varies with weather and altitude.

Words to know

angle
how much something is tilted, measured in degrees; flat is 0° and straight up is 90°
range
how far a thrown or launched object travels before it lands
projectile
something that is thrown or launched and then moves under gravity alone
parabola
the curved path of a thrown ball when air resistance is small
air resistance
the push of the air against something moving through it, also called drag

Discovery challenge

  1. Without air, which throw goes farthest: a flat one, a slanted one or a very steep one?

    With no air resistance, at what angle does a ball thrown at a fixed speed go farthest on flat ground?

    Neglecting air resistance, which launch angle maximizes the range on level ground?

    • A slanted throw at 45°
    • A flat throw at 15°
    • A steep throw at 75°
    Show the answer

    A slanted throw at 45°

    The slanted throw at 45° goes farthest.

    45°: in the model it lands about 23 meters away, against about 11 for 15° or 75°.

    45°, where sin 2θ = 1: 22.9 m at 15 m/s.

  2. Why does a flat throw land so close?

    Why does a ball thrown at 15° land closer than one thrown at 45°?

    What limits the range of a low-angle launch?

    • It lands before it can go far
    • It moves sideways too slowly
    • Gravity is stronger for flat throws
    Show the answer

    It lands before it can go far

    It hits the ground very soon, so it cannot go far.

    It is fast sideways, but it stays in the air less than a second.

    The flight time 2v₀ sin θ / g is short: 0.79 s at 15° versus 2.16 s at 45°.

  3. A ball thrown at 15° lands somewhere. Which other throw lands in the same spot?

    At the same speed and without air, which throw lands the same distance away as a 15° throw?

    Which launch angle gives the same range as 15° at the same speed, neglecting air?

    • A steep throw at 75°
    • A slanted throw at 45°
    • A throw at 30°
    Show the answer

    A steep throw at 75°

    A steep throw at 75° lands in the same spot.

    75°: the angles add up to 90°, so both land about 11 meters away.

    75°, the complement: sin 150° = sin 30°, so both give 11.5 m.

Experiments to try

Explore next

For parents & teachers

What children will learn

  • How far a thrown ball goes depends on its launch speed and its launch angle.
  • Without air resistance, a 45° launch goes farthest on flat ground.
  • A flat throw lands quickly, so it goes less far; angles that add up to 90° land the same distance away.
  • Air resistance shortens throws and makes the best angle a little lower than 45°.

Recommended ages: 7 to 17 ยท About 15 minutes

Talk about it

  • In which games or sports might a player choose a low, flat throw even though it does not go farthest?
  • Why would a steep throw and a flat throw land in the same place?
  • What might change the best angle when you throw from the top of a hill?

Try at home or in class

  • Outdoors, toss a soft ball at the same strength at a low angle, a medium angle and a high angle. Mark where each lands and measure the distances with your steps.
  • Fill a garden hose sprayer or squeeze a water bottle at different angles (outdoors) and watch which angle sends the water stream farthest.

Key vocabulary: angle, range, projectile, parabola, air resistance

Where these facts come from

  1. University Physics Volume 1, §4.3 Projectile Motion , OpenStax
  2. Ballistic Flight Equations , NASA Glenn Research Center
  3. Flight Equations with Drag , NASA Glenn Research Center

Checked, not yet human-reviewed. Last updated October 27, 2026. Spotted a mistake? Tell us.