What If? Lab
What if you threw a ball from a cliff?
A ball launched from up high flies far before it lands. Which way should you aim it? Try it in Olly's lab, never on a real cliff!
On flat ground, a ball launched at 45° goes farthest. Put the same launcher on top of a 20-meter cliff in our model and the ball flies longer and farther, and the best angle drops to about 31°. Find out why extra height changes the best aim.
From level ground the no-drag range R = v₀² sin 2θ / g peaks at 45°. Launch from a height h₀ and the extra fall time favors flatter launches: at 15 m/s from 20 m the model's best angle is 31°, and air drag lowers it further. Shot putters face the same geometry.
The big question
Olly has a ball launcher. On flat ground, aiming halfway up sends the ball farthest.
What if the launcher sat high on a cliff? This is a pretend lab, so the cliff is only in the model.
Here is a famous rule of throwing: on flat ground, with no air to slow the ball, aiming at 45°, halfway between flat and straight up, sends it farthest.
But what if the ball starts high above the ground where it lands, like a ball launcher on top of a cliff? Does it still fly farthest at 45°? This lab answers that in a model. It is about the physics of flight only: in real life, stay well back from edges and never throw things from high places.
A projectile's horizontal and vertical motions are independent: OpenStax describes the horizontal velocity as constant while gravity changes the vertical one. From level ground that gives R = v₀² sin 2θ / g, maximized at θ = 45°.
The question here: if the launch point is a height h₀ above the landing ground, is 45° still optimal? This is a model of an idealized launcher on a 20 m cliff; it explores projectile physics and is never an activity to try near an edge.
Try the experiment
Make a prediction
From high on the cliff, which way should Olly aim to send the ball farthest?
From the 20-meter cliff, with the same launch speed, which angle sends the ball farthest?
At v₀ = 15 m/s from h₀ = 20 m with no drag, where is the range-maximizing launch angle?
- At 45°, the same as on flat ground
- Lower than 45°
- Higher than 45°
| Control | In our world | What ifโฆ | Range |
|---|---|---|---|
| Launch height (cliff top) ยท How far above the landing ground the launcher sits. Zero is flat ground; 20 is a 20-meter cliff in the model. | 0 m | 20 m | 0โ20 m |
| Launch angle ยท How steeply the ball is aimed: 0° is flat, 90° is straight up. From the cliff, try 45°, then 31°. | 45 ° | — | 0โ90 ° |
| Launch speed ยท How fast the ball leaves the launcher. The lab uses 15 m/s; keep it the same while you compare angles. | 15 m/s | — | 1โ40 m/s |
| Air resistance ยท Air pushes back on the flying ball. Switch it on and find the new best angle. | 0 on/off | — | 0โ1 on/off |
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Established fact
A thrown ball moves forward and falls down at the same time.
A ball's forward motion and its up-and-down motion happen at the same time but separately: gravity only changes the up-and-down part.
Horizontal and vertical motions of a projectile are independent; with no drag, vₓ is constant while v_y changes at −g (OpenStax).
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What the model shows
In the model, from a high cliff, a flatter aim goes farthest.
In this model, at 15 meters per second, the best angle is 45° on flat ground but 31° from a 20-meter cliff, where the ball lands 38.0 meters away.
Model (no drag, v₀ = 15 m/s): optimum 45° at h₀ = 0 (22.9 m), 40° at 5 m, 36° at 10 m and 31° at 20 m (38.0 m).
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What the model shows
Air makes the best angle even lower.
With air resistance switched on, the model's best angle from the 20-meter cliff drops to about 27°.
With quadratic drag (football-sized ball), the model's optimum from 20 m falls to 27° and the best range to about 30.6 m.
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Established fact
Shot put athletes let go up high, so they aim lower than halfway up.
Shot putters release the ball from about head height, so their best angle is less than 45°, and lower still because people can't push as hard at steep angles.
For a release above ground level the equal-speed optimum is below 45°; release speed also falls with release angle, lowering it further (NRICH, after Linthorne 2001).
On flat ground
On flat ground, Olly's launcher fires the ball at 45°.
The ball flies up, curves over and lands about 23 meters away.
Start on flat ground. The launcher fires the ball at 15 meters per second, aimed at 45°. With no air in the model, the ball flies along a curved path called a parabola and lands 22.9 meters away after 2.16 seconds, at its highest about 5.7 meters up.
Try other angles: any angle steeper or flatter than 45° lands shorter. Aimed at 30° or at 60°, the ball lands in the same spot, about 19.9 meters away.
At v₀ = 15 m/s, θ = 45°, h₀ = 0 and no drag, the model gives R = 22.9 m, a flight time of 2.16 s and a peak of 5.7 m, matching R = v₀² sin 2θ / g and T = 2v₀ sin θ / g.
Because sin 2θ is symmetric about 45°, complementary angles (30° and 60°, 15° and 75°) give equal ranges from level ground. That symmetry is what the cliff will break.
Move up to the cliff top
Now the launcher sits on top of a tall pretend cliff.
The ball has farther to fall. So it stays in the air longer. It lands much farther away!
Now raise the launch point to 20 meters, as if the launcher sat on a cliff above flat ground. Same speed, same 45° aim. The ball now flies for 3.37 seconds and lands 35.8 meters away.
Then try lower angles. At 31° the ball lands 38.0 meters out, the farthest of any angle in the model. From up high, a flatter launch wins. The ball also lands faster: 24.8 meters per second instead of 15.
With h₀ = 20 m, the 45° launch flies 3.37 s and lands at R = 35.8 m. Sweeping the angle in 1° steps, the range peaks at θ = 31°, R = 38.0 m (30° and 32° are within a few centimeters).
The landing speed is 24.8 m/s at every launch angle, since energy conservation fixes it: v² = v₀² + 2gh₀.
Why a lower angle wins
A steep throw spends its speed going up. A flatter throw spends more of it going forward.
From up high, the ball has lots of falling time anyway. So aiming flatter takes it farther.
A launch angle splits the ball's speed into two parts: up and forward. On flat ground, the ball needs upward speed to stay in the air long enough, and 45° is the perfect balance.
From a cliff, the ball gets extra time in the air for free while it falls the extra 20 meters. So it needs less upward speed, and putting more speed into going forward pays off. The higher the launch, the lower the best angle: in the model it is 40° from 5 meters, 36° from 10 meters and 31° from 20 meters.
The flight time T = (v_y + √(v_y² + 2gh₀))/g no longer falls to zero for a flat launch: with v_y = 0 it is still √(2h₀/g), about 2.0 s from 20 m. As h₀ grows, more of T comes from the drop itself, so trading v_y for vₓ = v₀ cos θ increases R = vₓT. The model's optimum falls from 45° (h₀ = 0) to 40° (5 m), 36° (10 m) and 31° (20 m).
Model limits: uniform gravity, flat landing ground, no spin or wind, and an optional quadratic drag with a constant drag coefficient. The ball stops where it first touches the ground.
Shot putters and real air
Shot put athletes throw a heavy ball from up near their heads.
Because they let go up high, their best angle is lower than halfway up, too.
Athletes in the shot put push a heavy ball from about head height, so it lands below where it left their hand. The NRICH math project explains that this alone makes the best angle a little less than 45°.
Real people also can't push as hard at steep angles, which lowers the best angle more: in NRICH's worked solution, using a 2001 model by Linthorne published in the Journal of Sports Sciences, it came out around 35°. Air matters too. Switch it on in the model from the 20-meter cliff, and the best angle drops to about 27°.
NRICH sets the shot put as a raised-launch problem: released from around head height, the equal-speed optimum is slightly below 45°. Linthorne's 2001 model adds that release speed falls as the release angle rises, and NRICH's worked solution, for its chosen parameters, puts the optimum near 35°.
In our model, switching on quadratic drag (football-sized ball) from the 20 m cliff cuts the 31° range to about 30.5 m and moves the best angle to 27°. Real balls also spin and have drag coefficients that change with speed, which this smooth model leaves out.
Amazing facts
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On flat ground, aiming at 30° or 60° lands the ball in the same spot.
From flat ground with no air, a ball aimed at 30° and one aimed at 60° land in exactly the same place, as long as they leave at the same speed.
Since R ∝ sin 2θ from level ground, complementary angles give equal ranges; a raised launch breaks this pairing.
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From up high, the ball lands just as fast whichever way you aim.
With no air, a ball launched from the 20-meter cliff at 15 meters per second always lands at 24.8 meters per second, whatever angle you choose.
Energy conservation fixes the landing speed at √(v₀² + 2gh₀) = 24.8 m/s for any launch angle (no drag); only the direction changes.
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Shot put athletes throw from near their heads, not from the ground.
In the shot put, the ball leaves the athlete's hand at about head height, which is why the best angle is lower than 45°.
NRICH treats the shot put as a raised launch; Linthorne's 2001 model (Journal of Sports Sciences) adds that release speed drops as the release angle rises.
Words to know
- projectile
- an object thrown or launched into the air that then moves under gravity
- trajectory
- the path a projectile follows
- parabola
- the curved, arch-like path of a ball flying with no air resistance
- launch angle
- how steeply something is aimed above flat
- range
- how far along the ground a projectile travels before it lands
- air resistance
- the push of air against a moving object, also called drag
Discovery challenge
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On flat ground with no air, which aim sends a ball farthest?
On flat ground with no air, which launch angle sends a ball farthest?
From level ground with no drag, which launch angle maximizes range?
- 30°
- 45°
- 60°
Show the answer
45°
Halfway up, 45°, goes farthest on flat ground.
45°: in the lab it gives 22.9 meters at 15 meters per second.
45°, where sin 2θ = 1: R = v₀²/g = 22.9 m at 15 m/s.
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From a high cliff, which aim sends the ball farthest?
In the model, from a 20-meter cliff at 15 meters per second, which angle sends the ball farthest?
At v₀ = 15 m/s and h₀ = 20 m (no drag), which angle is closest to the optimum?
- 31°
- 45°
- 60°
Show the answer
31°
A flatter aim, 31°, goes farthest from up high.
31°, landing 38.0 meters away; 45° only reaches 35.8 meters.
31°, R = 38.0 m; 45° gives only 35.8 m.
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Why does a ball from up high fly longer?
Why does a ball launched from a cliff stay in the air longer?
What mainly lengthens the flight time of a raised launch?
- It has farther to fall
- Gravity is weaker up high
- The air holds it up
Show the answer
It has farther to fall
It has a long way to fall, so it takes longer.
It has an extra 20 meters to fall, which takes extra time.
The extra drop h₀ adds to T; over 20 m, gravity is effectively unchanged.
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With air on, should you aim higher or lower from the cliff?
From the 20-meter cliff, how does switching on air resistance change the best angle?
With drag switched on at h₀ = 20 m, the optimum launch angle…
- It gets lower
- It stays at 31°
- It gets higher
Show the answer
It gets lower
Lower. Air slows long, high flights the most.
It drops to about 27°, because air steals more from long, high flights.
…falls to about 27°; drag penalizes high, long trajectories most.
Experiments to try
- Watch Try it What If? Lab What if you threw a ball at a lower angle? Throw a ball at 15 meters per second, aimed halfway between flat and straight up (45°), and in our model it lands about 23 meters away. Aim much flatter, at 15°, and it lands only about 11 meters away, in less than a second. Without air, 45° sends a ball farthest on flat ground.
- Watch Try it What If? Lab What if a ball were thrown sideways off a tower? Drop one ball from a 20-meter tower and throw another straight out sideways at the same moment. The thrown ball travels about 10 meters away, yet in our model both land at the same moment, about 2 seconds later: moving sideways does not change how fast a ball falls.
- Watch Try it What If? Lab What if a ball were thrown twice as fast? In our model, a ball launched at 10 meters per second, aimed at 45°, lands about 10 meters away. Launch it twice as fast, at 20 meters per second, and it lands about 41 meters away: four times as far, not twice. Speed helps twice over, making the ball fly farther sideways and stay up longer.
- Watch Try it What If? Lab What if Earth had weaker gravity? When you throw a ball, gravity curves its path back down to the ground. Halve gravity in our model and the same throw climbs twice as high, stays up twice as long and lands twice as far away.
- Watch Try it What If? Lab What if you tossed a ball straight up? A ball tossed straight up slows down, stops for a split second at the top, then falls back. In this lab you toss it at 8 meters per second and watch its speed. Here is the surprise: it comes back past your starting point just as fast as it left.
Explore next
- Watch Try it What If? Lab What if you threw a ball at a lower angle? Throw a ball at 15 meters per second, aimed halfway between flat and straight up (45°), and in our model it lands about 23 meters away. Aim much flatter, at 15°, and it lands only about 11 meters away, in less than a second. Without air, 45° sends a ball farthest on flat ground.
- Watch Try it What If? Lab What if a ball were thrown sideways off a tower? Drop one ball from a 20-meter tower and throw another straight out sideways at the same moment. The thrown ball travels about 10 meters away, yet in our model both land at the same moment, about 2 seconds later: moving sideways does not change how fast a ball falls.
- Watch Try it What If? Lab What if a ball were thrown twice as fast? In our model, a ball launched at 10 meters per second, aimed at 45°, lands about 10 meters away. Launch it twice as fast, at 20 meters per second, and it lands about 41 meters away: four times as far, not twice. Speed helps twice over, making the ball fly farther sideways and stay up longer.
- Watch Try it What If? Lab What if Earth had weaker gravity? When you throw a ball, gravity curves its path back down to the ground. Halve gravity in our model and the same throw climbs twice as high, stays up twice as long and lands twice as far away.
- Watch Try it What If? Lab What if you tossed a ball straight up? A ball tossed straight up slows down, stops for a split second at the top, then falls back. In this lab you toss it at 8 meters per second and watch its speed. Here is the surprise: it comes back past your starting point just as fast as it left.
- Watch Try it What If? Lab What if gravity disappeared? Gravity is the pull that makes a dropped ball fall and keeps your feet on the ground. Switch it off in our model and watch what a ball does instead, then find out why astronauts float.
- Watch Try it What If? Lab What if water were denser? Water pushes up on anything you put in it. A heavier, denser liquid pushes up harder. In our model, a block that sinks in water floats in a pretend liquid twice as dense, with only 60 percent of it under the surface.
- Watch Try it What If? Lab What if wheels were square? A square wheel on a flat road lifts its axle up and down with every corner. In our model it bounces almost 9 centimeters and loses most of its motion at each bump. On a road of curved humps, though, the same square rolls perfectly smoothly.
For parents & teachers
What children will learn
- A projectile's sideways motion and its up-and-down motion happen independently.
- On flat ground with no air, 45° gives the longest range; from a raised launch, the best angle is lower.
- Air resistance shortens flights and lowers the best angle further.
- Real sports such as the shot put show the same physics, plus the limits of the human body.
Recommended ages: 11 to 17 ยท About 15 minutes
Talk about it
- Why might a flatter launch be better when the ball starts above the landing spot?
- Where else do things leave from a height and fly forward, such as water from a fountain?
- Why is it important that we explore cliffs only in a model, never for real?
Try at home or in class
- In a hallway or yard, roll a marble down a ramp made from a book and a ruler so it flies off the edge of a low table onto a carpet. Mark where it lands, then add a second book under the table end of the ramp. How does the landing spot change?
- With a garden hose on flat ground, aim the spray at different angles and see which reaches farthest. Then have an adult hold the nozzle higher and try again.
Key vocabulary: projectile, trajectory, parabola, launch angle, range, air resistance
Where these facts come from
- University Physics Volume 1, §4.3 Projectile Motion , OpenStax
- Angle of Shot , NRICH, Millennium Mathematics Project
- University Physics Volume 1, §6.4 Drag Force and Terminal Speed , OpenStax
Checked, not yet human-reviewed. Last updated October 26, 2026. Spotted a mistake? Tell us.