What If? Lab
What if a bowling ball hit a ping-pong ball?
A big heavy ball rolls into a tiny light ball. What happens? The tiny ball zooms off super fast! Let's see why in Olly's lab.
In our model, a heavy puck 100 times the mass of a light one stands in for a bowling ball hitting a ping-pong ball. Moving at 2 meters per second, the heavy puck hardly slows down at all, to about 1.96, while the light puck shoots off at about 3.96 meters per second: nearly twice the heavy one's starting speed.
For an elastic head-on collision with the target at rest, v₂′ = 2m₁v₁/(m₁ + m₂) and v₁′ = (m₁ − m₂)v₁/(m₁ + m₂). In the collisions model with m₁ = 10 kg, m₂ = 0.1 kg and v₁ = 2 m/s, this gives v₁′ = 1.96 m/s and v₂′ = 3.96 m/s; as m₂/m₁ → 0 the target's speed approaches 2v₁.
The big question
A bowling ball is big and heavy. A ping-pong ball is tiny and light.
What if the bowling ball rolled into the ping-pong ball? Which one would go faster afterward?
When two balls of the same size and weight crash head-on, something neat can happen: the moving one stops, and the still one moves off at the same speed. But what if one is far heavier than the other, like a bowling ball rolling into a ping-pong ball?
Would the bowling ball stop? Would the ping-pong ball move at the bowling ball's speed, or faster? In this lab, two pucks on a smooth track stand in for the balls: a heavy orange puck and a very light blue one, one hundred times lighter.
Two quantities constrain a one-dimensional collision: total momentum, always conserved, and, for an elastic collision, total kinetic energy. OpenStax derives the final velocities from these two equations; for a target at rest they depend only on the mass ratio and the striker's speed.
This lab compares two cases in the collisions model with perfectly elastic restitution (e = 1) and a striker speed of 2 m/s: equal 1 kg masses, then a 10 kg striker on a 0.1 kg target, a 100:1 ratio standing in for a bowling ball and a ping-pong ball. How do the two outcomes differ, and what limit does the light ball's speed approach?
Try the experiment
Make a prediction
A heavy puck slides into a very light puck. How fast will the light puck go?
A puck 100 times heavier slides at 2 meters per second into a light puck. How fast will the light puck move afterward?
A 10 kg puck at 2 m/s strikes a 0.1 kg puck at rest elastically. What is the light puck's speed afterward?
- Nearly twice as fast as the heavy puck was going
- Just as fast as the heavy puck was going
- Much slower than the heavy puck was going
| Control | In our world | What ifโฆ | Range |
|---|---|---|---|
| Mass of the moving (orange) puck ยท How heavy the moving puck is. Make it 10 kg to stand in for a bowling ball. | 1 kg | 10 kg | 0.1โ10 kg |
| Mass of the still (blue) puck ยท How heavy the puck that starts still is. Make it 0.1 kg to stand in for a ping-pong ball. | 1 kg | 0.1 kg | 0.1โ10 kg |
| Speed of the orange puck ยท How fast the orange puck slides toward the blue one. | 2 m/s | — | 0โ5 m/s |
| Bounciness ยท How much the pucks spring apart. This lab starts perfectly bouncy. | 1 | — | 0โ1 |
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Established fact
In a crash, the total amount of motion stays the same.
In a collision, the total momentum stays the same, and in a perfectly bouncy collision the movement energy stays the same too.
An elastic collision conserves both momentum and internal kinetic energy; together they fix both final velocities (OpenStax College Physics 2e §8.4).
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What the model shows
In the model, equal pucks swap speeds.
In the model, a 1-kilogram puck at 2 meters per second hitting an equal puck stops dead, and the other moves off at 2 meters per second.
Model, e = 1, m₁ = m₂ = 1 kg, v₁ = 2 m/s: v₁′ = 0, v₂′ = 2 m/s.
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What the model shows
In the model, the heavy puck hardly slows and the light one zooms off.
In the model, a 10-kilogram puck at 2 meters per second slows only to about 1.96 after hitting a 0.1-kilogram puck, which shoots off at about 3.96.
Model, e = 1, m₁ = 10 kg, m₂ = 0.1 kg, v₁ = 2 m/s: v₁′ = 1.96 m/s, v₂′ = 3.96 m/s; momentum 20 kg·m/s, kinetic energy 20 J.
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Established fact
A small thing hitting a big still thing bounces back.
When a small object hits a much larger one at rest, the small one bounces backward and the large one is knocked forward slowly.
OpenStax's example: 0.500 kg at 4.00 m/s on 3.50 kg at rest, elastic; the small object rebounds and the large one moves forward slowly, like a compact car bouncing off an SUV.
Two equal balls
First, two balls of the same size and weight. The orange one rolls into the blue one.
Bump! The orange ball stops. The blue ball rolls away just as fast.
In the model, start with two pucks of the same mass, 1 kilogram each. The orange puck slides at 2 meters per second into the blue puck, which is standing still. Bump: the orange puck stops dead, and the blue puck moves off at exactly 2 meters per second.
All the motion has passed from one to the other. Nothing is lost, because the pucks are perfectly bouncy in this model. Keep this result in mind: when the masses are equal, the speeds simply swap.
With m₁ = m₂ = 1 kg, v₁ = 2 m/s, v₂ = 0 and e = 1, the model gives v₁′ = 0 and v₂′ = 2 m/s: equal masses exchange velocities. Momentum (2 kg·m/s) and kinetic energy (2 J) are both conserved.
This is the special case m₁ = m₂ of the general elastic result. The factor (m₁ − m₂) in v₁′ vanishes, so the striker stops; the factor 2m₁/(m₁ + m₂) in v₂′ equals 1, so the target leaves at the striker's speed.
Heavy hits light
Now a heavy ball rolls into a tiny light ball.
The heavy ball keeps rolling, almost as fast as before. The tiny ball zooms off nearly twice as fast!
Now make the orange puck 10 kilograms and the blue puck only 0.1 kilograms, one hundred times lighter. The heavy puck slides in at 2 meters per second and hits the light one.
The heavy puck barely notices: it slows only from 2 to about 1.96 meters per second. The light puck shoots off at about 3.96 meters per second, nearly twice as fast as the heavy puck was going. Speed up the heavy puck to 5 meters per second and the light one leaves at about 9.9.
At m₁ = 10 kg, m₂ = 0.1 kg, v₁ = 2 m/s the model gives v₁′ = 1.96 m/s and v₂′ = 3.96 m/s, matching (9.9/10.1) × 2 and (20/10.1) × 2. Momentum stays 20 kg·m/s and kinetic energy 20 J. At v₁ = 5 m/s, v₂′ = 9.90 m/s.
Reverse the roles (0.1 kg striker, 10 kg target) and the light puck rebounds at −1.96 m/s while the heavy one creeps forward at 0.04 m/s. With e = 0 instead, the heavy-hits-light pair moves together at 1.98 m/s and loses only 0.99% of its kinetic energy.
Why it happens
The tiny ball cannot slow the heavy ball much. It is too light.
But the bump pushes the tiny ball hard. So it bounces away very fast.
When the two pucks hit, they push on each other just as hard. That push changes the light puck's speed a lot, because it is so light, but hardly changes the heavy puck's speed at all.
Why nearly twice as fast? Think of it from the heavy puck's point of view: the light puck rushes toward it at 2 meters per second and bounces off it like a ball off a wall, going back out at 2. Add the heavy puck's own 2 meters per second, and you get nearly 4. Our model's pucks are smooth and don't spin, and the bump is perfectly bouncy.
Equal and opposite impulses J act on both bodies, so Δv = J/m: the light body's velocity change is m₁/m₂ = 100 times the heavy one's. In the heavy body's frame, nearly unchanged by the collision, the light body approaches at v₁ and, for e = 1, recedes at v₁; transforming back adds v₁, giving v₂′ → 2v₁ as m₂/m₁ → 0.
Model limits, from its documentation: smooth, non-spinning pucks, an instantaneous impact with constant restitution, no walls, and puck sizes set by the cube root of mass. Real balls also spin, rub and lose some energy to heat and sound.
Real heavy and light collisions
Real balls are never perfectly bouncy. They lose a little energy as heat and sound.
In the model, a less bouncy bump sends the tiny puck off more slowly.
OpenStax works through the opposite case: a small object hitting a larger one that is standing still. The small one bounces backward, and the large one is knocked forward slowly, like a small car bouncing backward off a much bigger one. Try it in the model by swapping the masses.
OpenStax also explains that everyday collisions are never perfectly bouncy: some movement energy always turns into heat and sound. One nearly bouncy collision it names is two steel blocks on ice. The model can show what a less bouncy hit does: set the bounciness to 0.5, and the light puck leaves at about 2.97 meters per second instead of 3.96.
OpenStax's worked example has a 0.500 kg object at 4.00 m/s striking a 3.50 kg object at rest; the small object bounces backward and the larger is knocked forward at low speed, with internal kinetic energy unchanged at 4.00 J. It compares this to a compact car bouncing backward off a full-size SUV at rest.
In real collisions OpenStax notes that some kinetic energy is always converted to heat and sound; truly elastic collisions occur only with subatomic particles. The model shows what a less-than-perfect bounce does: at e = 0.5 the light puck leaves at 2.97 m/s instead of 3.96, and the heavy one keeps 1.97 m/s.
Amazing facts
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Two equal balls can swap speeds when they bump.
When a moving ball hits an identical still ball head-on and bounces perfectly, the first one stops and the second takes all its speed.
For equal masses in a one-dimensional elastic collision with the target at rest, the velocities are simply exchanged.
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A small thing bouncing off a big thing goes backward.
OpenStax compares a small object bouncing off a big still one to a compact car bouncing backward off a full-size SUV.
In OpenStax's example, a 0.500 kg object at 4.00 m/s rebounds from a 3.50 kg object at rest, which moves forward slowly; kinetic energy stays 4.00 J.
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Nothing big bounces perfectly.
Even two steel blocks bumping on ice, one of OpenStax's nearly bouncy examples, are not perfectly bouncy: a little movement energy always turns into heat and sound.
Macroscopic collisions are very nearly but never quite elastic; truly elastic collisions occur only with subatomic particles (OpenStax).
Words to know
- mass
- how much matter something has; heavier things have more mass
- momentum
- the amount of motion something has: its mass times its speed
- elastic collision
- a perfectly bouncy collision in which no movement energy is lost
- rebound
- to bounce back after hitting something
- frame of reference
- the point of view from which motion is measured, such as standing still or riding along
Discovery challenge
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A heavy puck bumps a very light puck. How fast does the light puck go?
In the model, a heavy puck at 2 meters per second hits a puck 100 times lighter. How fast does the light puck go?
A 10 kg puck at 2 m/s hits a 0.1 kg puck at rest elastically. What is the light puck's final speed, closest to?
- Nearly twice as fast: about 4 m/s
- The same: 2 m/s
- Much slower: about 0.5 m/s
Show the answer
Nearly twice as fast: about 4 m/s
Nearly twice as fast!
About 3.96 meters per second, nearly twice the heavy puck's 2.
v₂′ = 2m₁v₁/(m₁ + m₂) = 3.96 m/s.
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What does the heavy puck do after the bump?
What happens to the heavy puck after it hits the light one?
What is the heavy striker's velocity after the elastic collision?
- It keeps going, almost as fast
- It stops dead
- It bounces backward
Show the answer
It keeps going, almost as fast
It keeps going, almost as fast as before.
It keeps going at about 1.96 meters per second, barely slower.
v₁′ = (m₁ − m₂)v₁/(m₁ + m₂) = 1.96 m/s, 98% of its initial speed.
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Now the tiny puck bumps the heavy puck. What does the tiny puck do?
If the light puck hits the heavy one instead, what does the light puck do?
With a 0.1 kg striker and a 10 kg target at rest (elastic), what does the striker do?
- It bounces backward
- It keeps going forward
- It stops dead
Show the answer
It bounces backward
It bounces backward.
It bounces back at about 1.96 meters per second, and the heavy puck creeps forward.
v₁′ = −1.96 m/s; the target moves off at 0.04 m/s.
Experiments to try
- Watch Try it What If? Lab What if objects had different masses? When two equal pucks hit head-on, the first one stops and the second one zooms away. Make the second puck ten times heavier and everything changes: the light puck bounces back and the heavy one only creeps forward.
- Watch Try it What If? Lab What if balls did not bounce? In our model, a moving puck hits an identical puck that is standing still. If they are perfectly bouncy, the first one stops dead and the second shoots off at the same speed. If they cannot bounce at all, they stick together and roll on at half the speed, and half of the movement energy turns into heat and sound.
- Watch Try it What If? Lab What if two pucks hit off-center? When a sliding puck hits an identical still puck straight on, it stops dead and the other one shoots away. Hit it off-center and both slide off, at a right angle to each other. Find out why, and why pool players know this trick.
- Watch What If? Lab What if nothing could bounce? A ball bounces because it squashes when it hits the ground and then springs back, giving back the energy it stored. Springs store energy in the same way, and sound bounces off walls as echoes. Imagine a world where nothing could spring back, and follow what might change for games, sounds and springs.
Explore next
- Watch Try it What If? Lab What if objects had different masses? When two equal pucks hit head-on, the first one stops and the second one zooms away. Make the second puck ten times heavier and everything changes: the light puck bounces back and the heavy one only creeps forward.
- Watch Try it What If? Lab What if balls did not bounce? In our model, a moving puck hits an identical puck that is standing still. If they are perfectly bouncy, the first one stops dead and the second shoots off at the same speed. If they cannot bounce at all, they stick together and roll on at half the speed, and half of the movement energy turns into heat and sound.
- Watch Try it What If? Lab What if two pucks hit off-center? When a sliding puck hits an identical still puck straight on, it stops dead and the other one shoots away. Hit it off-center and both slide off, at a right angle to each other. Find out why, and why pool players know this trick.
- Watch What If? Lab What if nothing could bounce? A ball bounces because it squashes when it hits the ground and then springs back, giving back the energy it stored. Springs store energy in the same way, and sound bounces off walls as echoes. Imagine a world where nothing could spring back, and follow what might change for games, sounds and springs.
- Watch Try it What If? Lab What if gravity disappeared? Gravity is the pull that makes a dropped ball fall and keeps your feet on the ground. Switch it off in our model and watch what a ball does instead, then find out why astronauts float.
- Watch Try it What If? Lab What if water were denser? Water pushes up on anything you put in it. A heavier, denser liquid pushes up harder. In our model, a block that sinks in water floats in a pretend liquid twice as dense, with only 60 percent of it under the surface.
- Watch Try it What If? Lab What if wheels were square? A square wheel on a flat road lifts its axle up and down with every corner. In our model it bounces almost 9 centimeters and loses most of its motion at each bump. On a road of curved humps, though, the same square rolls perfectly smoothly.
- Watch What If? Lab What if every surface were slippery? Friction is the grip between surfaces. It lets you walk, hold a pencil and stop a bike. Imagine a world where every surface was as slippery as ice, and follow what would happen to walking, writing and driving.
For parents & teachers
What children will learn
- In collisions, the total momentum stays the same; in perfectly bouncy collisions, movement energy does too.
- Equal objects in a head-on bouncy collision swap speeds.
- A heavy object hitting a light one hardly slows, while the light one leaves at nearly twice the heavy one's speed.
- Real collisions always lose a little energy as heat and sound.
Recommended ages: 9 to 17 ยท About 15 minutes
Talk about it
- Why does the heavy puck hardly slow down?
- What would you expect if a ping-pong ball rolled into a bowling ball instead?
- Why are real collisions never perfectly bouncy?
Try at home or in class
- On a smooth floor, roll a heavy ball (like a basketball) gently into a light ball (like a ping-pong ball or a balloon) that is standing still. Then swap them. What does each ball do?
- Line up two identical marbles in a groove, such as the fold of a book, and flick a third marble into them. Which marble moves off?
Key vocabulary: mass, momentum, elastic collision, rebound, frame of reference
Where these facts come from
- College Physics 2e, §8.4 Elastic Collisions in One Dimension , OpenStax
- University Physics Volume 1, §9.4 Types of Collisions , OpenStax
Checked, not yet human-reviewed. Last updated October 24, 2026. Spotted a mistake? Tell us.