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What If? Lab

What if objects had different masses?

Two pucks bump. What if one is much heavier than the other? Watch what happens in Olly's lab!

When two equal pucks hit head-on, the first one stops and the second one zooms away. Make the second puck ten times heavier and everything changes: the light puck bounces back and the heavy one only creeps forward.

Momentum is conserved in every collision. In an elastic head-on hit on a stationary target, v₁′ = (m₁ − m₂)v₁/(m₁ + m₂): equal masses swap velocities, but a 1 kg puck striking a 10 kg one at 2 m/s rebounds at 1.64 m/s while the target moves off at 0.36 m/s.

Explore

The big question

Roll a ball into another ball. Bump! The second ball rolls away.

But what if the second ball were very, very heavy?

Things bump into each other all the time: marbles, balls on a pool table, hockey pucks on ice. What happens after the bump depends a lot on how heavy each thing is.

In this lab, an orange puck slides along a smooth track and hits a blue puck that is sitting still. First they weigh the same. Then the blue puck becomes ten times heavier. Can you guess how the bump will change?

A collision is a brief, strong interaction in which two objects exchange momentum. The outcome depends on the masses, the velocities and how springy the contact is.

This lab fixes the springiness (a perfectly elastic hit) and the approach speed (2 m/s), and asks one question: how do the final velocities change when the target's mass goes from equal to the projectile's to ten times larger?

Try the experiment

Make a prediction

The blue puck is now very heavy. What will the orange puck do?

The blue puck is now ten times heavier. After the orange puck hits it, what will the orange puck do?

A 1 kg puck at 2 m/s strikes a stationary 10 kg puck elastically. What is the 1 kg puck's motion afterward?

  • Stop dead
  • Bounce back
  • Keep going forward
What you can change
ControlIn our worldWhat ifโ€ฆRange
Mass of the blue puck ยท How heavy the blue puck is. Make it much heavier than the orange puck and watch the orange one bounce back. 1 kg 10 kg 0.1โ€“10 kg
Mass of the orange puck ยท How heavy the orange puck is. Make it heavy and the light blue puck shoots away. 1 kg — 0.1โ€“10 kg
Bounciness ยท Coefficient of restitution: separation speed ÷ approach speed along the line of centers. 1 — 0โ€“1
Speed of the moving puck ยท Initial velocity of the orange puck (to the right). 2 m/s — 0โ€“5 m/s
  • Established fact

    In every bump, the total push of motion stays the same.

    In every collision, the total momentum (mass times speed) of the objects is the same before and after.

    Linear momentum is conserved in all collisions of an isolated system, elastic or not.

  • What the model shows

    In the model, equal pucks swap: the first one stops.

    In the model, two equal pucks in a bouncy head-on hit swap speeds: the orange one stops and the blue one moves off at 2 meters per second.

    For m₁ = m₂, e = 1, target at rest: v₁′ = 0 and v₂′ = v₁.

  • What the model shows

    In the model, a light puck bounces back off a heavy one.

    In the model, a 1 kg puck hitting a 10 kg puck at 2 meters per second bounces back at about 1.6 meters per second, and the heavy puck moves off at about 0.4.

    For m₂ = 10m₁: v₁′ = −9v₁/11 ≈ −1.64 m/s and v₂′ = 2v₁/11 ≈ 0.36 m/s, with momentum 2.0 kg·m/s before and after.

  • Established fact

    Squashy bumps turn some motion into heat and sound.

    In a bump that isn't perfectly bouncy, some motion energy turns into heat and sound, but the momentum is still all there.

    Kinetic energy is conserved only in elastic collisions; inelastic collisions dissipate some of it, while momentum remains conserved.

Equal pucks

First, both pucks weigh the same. The orange puck hits the blue one.

The orange puck stops. The blue puck slides away just as fast!

When the two pucks weigh the same, something neat happens. The orange puck slides in at 2 meters per second, hits the blue puck and stops dead. The blue puck slides away at 2 meters per second.

All the motion has passed from one puck to the other. Because nothing was lost, scientists call this a perfectly bouncy, or elastic, collision.

With m₁ = m₂ and a perfectly elastic head-on hit, the formulas give v₁′ = 0 and v₂′ = v₁: the pucks exchange velocities. Momentum (2 kg·m/s) and kinetic energy (2 J) are both unchanged.

This exchange is an idealized result: the model's pucks are smooth, do not spin and feel no friction. OpenStax notes that real large-scale collisions are never quite elastic, because some kinetic energy always becomes heat and sound.

Make one puck heavier

Now the blue puck is ten times heavier. The orange puck hits it.

Boing! The orange puck bounces back. The heavy puck only moves a tiny bit.

Now make the blue puck ten times heavier. The orange puck hits it at the same speed, but this time it bounces backward at about 1.6 meters per second. The heavy blue puck only creeps forward at about 0.4 meters per second.

Now try it the other way: make the orange puck heavy and the blue one light. The heavy puck keeps going, and the light one shoots off faster than the heavy one was moving.

With m₂ = 10 kg, the model gives v₁′ = (1 − 10)(2)/11 ≈ −1.64 m/s and v₂′ = 2(1)(2)/11 ≈ 0.36 m/s. The negative sign means the light puck rebounds.

Check the bookkeeping: momentum after is 1(−1.64) + 10(0.36) = 2.0 kg·m/s, as before. Swapping the masses (10 kg hitting 1 kg) gives 1.64 m/s and 3.64 m/s: the heavy puck barely slows and the light one leaves at nearly twice the original speed.

Why it happens

In a bump, both pucks push on each other just as hard.

A heavy puck is hard to get moving. So the light puck gets pushed back instead.

During the bump, the two pucks push on each other equally hard. That push changes the light puck's motion a lot but the heavy puck's motion only a little, because heavy things are harder to speed up or slow down.

Scientists keep track of this with momentum: mass times speed. The total momentum of both pucks is the same before and after every bump. Our model's pucks are perfectly smooth and bouncy, which real objects never quite are.

Newton's third law gives equal and opposite impulses, so the total momentum m₁v₁ + m₂v₂ is conserved. An elastic collision also conserves kinetic energy, and the two conditions together fix both final velocities.

The model assumes smooth, non-spinning pucks with no friction, an instantaneous contact and a constant coefficient of restitution e. Set e below 1 and some motion energy turns into heat and sound, but momentum is still conserved. Real restitution also changes with impact speed.

Bumps for real

Real bumps are never quite perfectly bouncy. A little motion turns into heat and sound.

On ice, two steel blocks bump and bounce apart almost perfectly.

Real bumps always turn a little motion energy into heat and sound, so they are never perfectly bouncy. Some come close. Physics books describe two steel blocks bumping on ice, or two carts with spring bumpers on an air track, where a cushion of air takes away most of the friction.

Physics books show the momentum rule with billiard balls and ice hockey pucks too. However the balls fly apart, the total momentum after the hit matches the total before.

OpenStax gives steel blocks colliding on ice and spring-bumpered carts on an air track as examples of nearly elastic macroscopic collisions; icy surfaces and air tracks are nearly frictionless. Every macroscopic collision still converts some kinetic energy into heat and sound.

The model's formulas also show the limits: as m₂/m₁ grows without bound, v₁′ → −v₁ and v₂′ → 0, so the light puck rebounds at its incoming speed; for m₁ ≫ m₂, the target leaves at nearly 2v₁. Momentum conservation itself holds for any collision, including glancing ones between billiard balls.

Amazing facts

  • Two equal pucks can swap speeds in a bump.

    When two equal, bouncy objects hit head-on and one was still, they swap speeds: the moving one stops and the still one takes off.

    For equal masses in a one-dimensional elastic collision, the final velocities are simply exchanged.

  • A heavy puck can make a light one go faster than itself.

    A heavy object hitting a light one can send it off at almost twice the heavy object's speed.

    For m₁ ≫ m₂ in an elastic hit on a stationary target, v₂′ = 2m₁v₁/(m₁ + m₂) approaches 2v₁.

  • In a squashy bump, some motion turns into heat and sound.

    If a 1 kg puck sticks to a 10 kg puck instead of bouncing, about nine tenths of its motion energy turns into heat and sound.

    For a perfectly inelastic hit on a stationary target, the fraction of kinetic energy lost is m₂/(m₁ + m₂): 10/11, or about 91%, here.

Words to know

mass
how much stuff an object is made of; more mass makes it harder to speed up or slow down
momentum
mass times velocity; the total stays the same in a collision
collision
when two objects bump into each other
elastic collision
a perfectly bouncy collision where no motion energy is lost
velocity
speed in a particular direction

Discovery challenge

  1. Two pucks weigh the same. One hits the other. What does the first puck do?

    Two equal pucks hit head-on in a bouncy collision. The second one was still. What does the first puck do?

    In an elastic head-on hit of equal masses with the target at rest, what does the projectile do?

    • It stops
    • It bounces back fast
    • It keeps going at the same speed
    Show the answer

    It stops

    It stops, and the other puck slides away.

    It stops, and the second puck takes its speed.

    It stops: the velocities are exchanged.

  2. A light puck hits a very heavy puck. What happens to the light puck?

    A light puck hits a puck ten times heavier. What does the light puck do?

    When m₂ = 10m₁ in an elastic head-on hit, what does the projectile do?

    • It stops dead
    • It bounces back
    • It pushes the heavy puck away fast
    Show the answer

    It bounces back

    It bounces back.

    It bounces backward, while the heavy puck creeps forward slowly.

    It rebounds at 9/11 of its incoming speed.

  3. What stays the same in every bump?

    Which quantity is the same before and after every collision?

    Which quantity is conserved in both elastic and inelastic collisions?

    • Each puck's speed
    • The total momentum
    • The motion energy
    Show the answer

    The total momentum

    The total push of motion, called momentum.

    The total momentum, mass times speed added up for both, never changes.

    Total linear momentum; kinetic energy is conserved only when the hit is elastic.

Experiments to try

Explore next

For parents & teachers

What children will learn

  • Momentum (mass × velocity) is conserved in every collision.
  • Equal masses in a bouncy head-on hit swap velocities.
  • A light object bounces back from a heavy one; a heavy one sends a light one flying.
  • Real collisions lose some motion energy to heat, sound and squashing.

Recommended ages: 7 to 17 ยท About 15 minutes

Talk about it

  • Why do you think a light puck bounces back from a heavy one, but a heavy puck keeps going?
  • Where have you seen two things of the same weight swap their motion?
  • What does the model leave out that real bumps have?

Try at home or in class

  • Line up two identical marbles in a ruler's groove. Flick one gently into the other and watch who moves.
  • Roll a tennis ball into a heavy book lying flat on the floor, then slide the book gently into the ball. Compare what moves.

Key vocabulary: mass, momentum, collision, elastic collision, velocity

Where these facts come from

  1. University Physics Volume 1, §9.3 Conservation of Linear Momentum , OpenStax
  2. University Physics Volume 1, §9.4 Types of Collisions , OpenStax
  3. College Physics 2e, §8.4 Elastic Collisions in One Dimension , OpenStax

Checked, not yet human-reviewed. Last updated October 23, 2026. Spotted a mistake? Tell us.