What If? Lab
What if balls did not bounce?
When two bouncy balls bump, they spring apart. What if they could not bounce at all? Let's crash them gently in Olly's lab!
In our model, a moving puck hits an identical puck that is standing still. If they are perfectly bouncy, the first one stops dead and the second shoots off at the same speed. If they cannot bounce at all, they stick together and roll on at half the speed, and half of the movement energy turns into heat and sound.
Momentum is conserved in every collision; kinetic energy is conserved only when the coefficient of restitution e = 1. In the collisions model, a 1 kg puck at 2 m/s hitting an equal puck at rest exchanges velocities when e = 1; with e = 0 both move at 1 m/s, and 50% of the kinetic energy is dissipated, the maximum possible loss that still conserves momentum.
The big question
Bouncy balls bump and spring apart. Boing!
But some things do not bounce. A ball of clay just goes splat. What if every ball was like that?
Drop a rubber ball and it bounces. Drop a lump of clay and it lands with a splat and stays put. When moving things bump into each other, some spring apart and some squash and stick together.
What would happen in a collision if nothing could bounce? Where would the movement go? In this lab, two pucks slide on a smooth track, standing in for two balls. You can turn their bounciness from "bouncy" all the way down to "no bounce" and watch what happens when they meet.
OpenStax classifies collisions by kinetic energy: in an elastic collision the system's kinetic energy is the same before and after; in an inelastic one it decreases; and when the objects stick together, forming a single object, the loss is the largest possible and the collision is called perfectly inelastic. Momentum is conserved in all three.
The collisions model describes bounciness with the coefficient of restitution e, the ratio of separation speed to approach speed. This lab sets up a head-on hit between equal 1 kg pucks, one moving at 2 m/s, and lowers e from 1 to 0.
Try the experiment
Make a prediction
The pucks cannot bounce at all. What will they do when they bump?
The orange puck slides into the blue one, but neither can bounce. What happens after they hit?
Equal 1 kg pucks, one at 2 m/s, the other at rest, collide with e = 0. What is the motion afterward?
- They move on together at half the speed
- Both stop dead
- The orange puck stops and the blue one moves off
| Control | In our world | What ifโฆ | Range |
|---|---|---|---|
| Bounciness ยท How much the pucks spring apart. Bouncy keeps all the movement energy; no bounce means they stick together. | 1 | 0 | 0โ1 |
| Mass of the orange puck ยท How heavy the moving puck is. Try a heavier one with no bounce. | 1 kg | — | 0.1โ10 kg |
| Mass of the blue puck ยท How heavy the puck that starts still is. | 1 kg | — | 0.1โ10 kg |
| Speed of the orange puck ยท How fast the orange puck slides toward the blue one. | 2 m/s | — | 0โ5 m/s |
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Established fact
When things crash and stick together, some movement turns into heat and sound.
When colliding objects stick together, the most movement energy is lost, mostly as heat and sound, but the total momentum stays the same.
A collision in which the objects stick together is perfectly inelastic: momentum is conserved while kinetic energy falls to the minimum allowed (OpenStax College Physics 2e §8.5).
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What the model shows
In the model, bouncy pucks swap speeds.
In the model, a bouncy puck hitting an identical still puck stops dead, and the other moves off at the same 2 meters per second.
Model, e = 1, m₁ = m₂ = 1 kg, v₁ = 2 m/s: v₁′ = 0, v₂′ = 2 m/s; momentum 2 kg·m/s and kinetic energy 2 J both conserved.
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What the model shows
In the model, pucks with no bounce move on together at half the speed.
In the model, with no bounce, the two pucks move on together at 1 meter per second and half the movement energy turns into heat and sound.
Model, e = 0: v′ = 1 m/s for both, momentum 2 kg·m/s, kinetic energy 1 J (50% lost); with a 3 kg target, 75% is lost.
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Established fact
Even bouncy balls lose a little energy when they bump.
Everyday bumps are never perfectly bouncy: some movement energy always turns into heat and sound.
Macroscopic collisions can be very nearly, but not quite, elastic; truly elastic collisions occur only with subatomic particles (OpenStax College Physics 2e §8.4).
A bouncy bump
First the pucks are bouncy. The orange puck slides into the blue one.
Bump! The orange puck stops. The blue puck zooms away just as fast.
In the model, an orange puck slides at 2 meters per second into a blue puck of the same mass that is standing still. With bounciness set to "bouncy", the orange puck stops dead and the blue puck moves off at 2 meters per second, exactly the speed the orange one had.
None of the movement energy is lost: the energy readout says 0% turned into heat and sound. All the motion has simply passed from one puck to the other, like a hand-over in a relay race.
With m₁ = m₂ = 1 kg, v₁ = 2 m/s, v₂ = 0 and e = 1, the model gives v₁′ = 0 and v₂′ = 2 m/s: equal masses exchange velocities. Momentum is 2 kg·m/s before and after, kinetic energy 2 J before and after, so 0% is lost.
OpenStax College Physics notes that truly elastic collisions happen only with subatomic particles; everyday collisions are very nearly, but not quite, elastic, because some kinetic energy always becomes heat and sound. Its examples of nearly elastic collisions are steel blocks on ice and air-track carts with spring bumpers; the model's pucks also slide on a smooth air track.
No bounce at all
Now the pucks cannot bounce. The orange puck slides into the blue one.
Splat! They stick together. They slide on together, slowly, at half the speed.
Now set bounciness to "no bounce". The orange puck hits the blue one and the two stay together, sliding on at 1 meter per second: half the speed. The total amount of motion, called momentum, is still exactly the same as before the crash.
But the energy readout shows that half the movement energy, 50%, has gone. It turned into heat and sound as the pucks squashed together. Try a middle setting, "squashy": they do separate, slowly, and about 38% of the energy is lost.
At e = 0 the model gives v₁′ = v₂′ = 1 m/s. Momentum is still 2 kg·m/s, but kinetic energy falls from 2 J to 1 J: 50% dissipated. For a target at rest, the lost fraction is m₂/(m₁ + m₂), so it depends on the masses: a 3 kg target gives 75% (both move at 0.5 m/s), a 3 kg striker only 25% (1.5 m/s).
At e = 0.5 the pucks separate at half their approach speed, 0.5 and 1.5 m/s, losing 37.5%. Kinetic energy is conserved only at e = 1.
Why it happens
When the pucks bump, they push on each other. That push keeps the motion going.
But squashing makes heat and sound. That uses up some of the movement energy.
When two things collide, each pushes on the other just as hard and for just as long. Those pushes hand motion from one to the other, so the total momentum stays the same in every crash, bouncy or not.
Energy is different. A bouncy ball squashes and then springs back, returning its energy as movement. Something that cannot bounce squashes and stays squashed, and that energy becomes heat and sound instead. Our model is simple: smooth pucks that don't spin, with a single bounciness number for each crash.
Newton's third law gives equal and opposite impulses, so Σmv is unchanged in any collision of an isolated pair. Restitution closes the equations: (v₂′ − v₁′) = −e(v₂ − v₁). At e = 0 the relative velocity after impact is zero, so the pair moves together at (m₁v₁ + m₂v₂)/(m₁ + m₂).
The model's limits, from its documentation: frictionless pucks with no spin, an instantaneous impact with a constant e, and no walls. Real restitution changes with impact speed, and real collisions involve friction between the surfaces, which this model leaves out.
Sticky crashes for real
When a goalie catches a puck, the puck stops in the glove and they move together.
That is a crash with no bounce! The puck's movement turns into heat and sound.
OpenStax describes an ice hockey goalie catching a puck. The puck stops in the goalie's glove and the two move together, very slowly. Almost all of the puck's movement energy turns into heat and sound: a perfect no-bounce collision.
OpenStax also works through a crash at a stoplight: a car hits a truck that is standing still, the car stops and the truck slides ahead. The total momentum stays the same, but more than half of the movement energy goes, OpenStax suggests, into denting the vehicles and some heat and sound. In most car crashes, OpenStax notes, the vehicles do not stick together, so less energy is removed than in a sticky crash.
In OpenStax's worked example of a goalie catching a puck, the puck-goalie system conserves momentum, but nearly all of the initial kinetic energy is lost, mostly converted to thermal energy and sound, in a perfectly inelastic collision. OpenStax adds that in most automobile accidents the objects do not stick together and less kinetic energy is removed.
OpenStax University Physics analyses a 1200 kg car that hits a motionless 3000 kg truck at a stoplight and stops, while the truck slides ahead at 11.0 m/s. Momentum conservation recovers the car's speed, 27.5 m/s, while kinetic energy falls from 4.5 × 10⁵ J to 1.8 × 10⁵ J, converted, presumably, into the deformation of the car and truck and some heat and sound: an inelastic collision, though not a perfectly inelastic one.
Amazing facts
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No bump is perfectly bouncy in everyday life.
Every everyday bump turns a little movement energy into heat and sound, even with very bouncy things.
OpenStax notes that truly elastic collisions occur only between subatomic particles, such as electrons striking nuclei.
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Steel blocks on ice bump in a very bouncy way.
Two steel blocks sliding on ice, or two carts with spring bumpers on an air track, bump in an almost perfectly bouncy way.
OpenStax gives steel blocks on ice and spring-bumpered air-track carts as nearly elastic macroscopic collisions.
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When you catch a ball, it does not bounce out of your hands.
Catching something is a collision where the objects stick together, so most of the movement energy turns into heat and sound.
A catch is perfectly inelastic: in OpenStax's goalie example nearly all the puck's kinetic energy becomes thermal energy and sound.
Words to know
- collision
- when two moving things bump into each other
- momentum
- the amount of motion something has: its mass times its speed
- kinetic energy
- the energy something has because it is moving
- elastic collision
- a bouncy collision in which no movement energy is lost
- inelastic collision
- a collision in which some movement energy turns into heat, sound or squashing
Discovery challenge
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The pucks cannot bounce. What happens when the orange puck hits the still blue puck?
In the model, two identical pucks cannot bounce. What happens when the moving one hits the still one?
Equal masses collide with e = 0, the target at rest. What is the outcome?
- They move on together at half the speed
- Both stop dead
- The orange puck bounces backward
Show the answer
They move on together at half the speed
They stick together and move on slowly.
They stick together and move at 1 meter per second, half the starting speed.
v′ = (m₁v₁)/(m₁ + m₂) = 1 m/s for both; momentum 2 kg·m/s conserved.
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Where does the movement go when pucks crash and stick?
When the pucks stick together, where does the missing movement energy go?
In a perfectly inelastic collision, the lost kinetic energy is mostly converted into what?
- Into heat and sound
- It disappears completely
- Into more speed
Show the answer
Into heat and sound
It turns into heat and sound.
It turns into heat and sound as the pucks squash together.
Mostly thermal energy and sound, with some deformation.
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Does the total amount of motion stay the same in a crash?
In which kind of crash does the total momentum stay the same?
For which values of e is the total momentum of the two pucks conserved?
- In every crash, bouncy or not
- Only in bouncy crashes
- Only in no-bounce crashes
Show the answer
In every crash, bouncy or not
Yes, in every crash.
In every crash: the pucks push on each other equally, so momentum is kept whether they bounce or not.
For all e: equal and opposite impulses conserve momentum; only kinetic energy depends on e.
Experiments to try
- Watch What If? Lab What if nothing could bounce? A ball bounces because it squashes when it hits the ground and then springs back, giving back the energy it stored. Springs store energy in the same way, and sound bounces off walls as echoes. Imagine a world where nothing could spring back, and follow what might change for games, sounds and springs.
- Watch Try it What If? Lab What if objects had different masses? When two equal pucks hit head-on, the first one stops and the second one zooms away. Make the second puck ten times heavier and everything changes: the light puck bounces back and the heavy one only creeps forward.
- Watch Try it What If? Lab What if two pucks hit off-center? When a sliding puck hits an identical still puck straight on, it stops dead and the other one shoots away. Hit it off-center and both slide off, at a right angle to each other. Find out why, and why pool players know this trick.
- Watch Try it What If? Lab What if a bowling ball hit a ping-pong ball? In our model, a heavy puck 100 times the mass of a light one stands in for a bowling ball hitting a ping-pong ball. Moving at 2 meters per second, the heavy puck hardly slows down at all, to about 1.96, while the light puck shoots off at about 3.96 meters per second: nearly twice the heavy one's starting speed.
Explore next
- Watch What If? Lab What if nothing could bounce? A ball bounces because it squashes when it hits the ground and then springs back, giving back the energy it stored. Springs store energy in the same way, and sound bounces off walls as echoes. Imagine a world where nothing could spring back, and follow what might change for games, sounds and springs.
- Watch Try it What If? Lab What if objects had different masses? When two equal pucks hit head-on, the first one stops and the second one zooms away. Make the second puck ten times heavier and everything changes: the light puck bounces back and the heavy one only creeps forward.
- Watch Try it What If? Lab What if two pucks hit off-center? When a sliding puck hits an identical still puck straight on, it stops dead and the other one shoots away. Hit it off-center and both slide off, at a right angle to each other. Find out why, and why pool players know this trick.
- Watch Try it What If? Lab What if a bowling ball hit a ping-pong ball? In our model, a heavy puck 100 times the mass of a light one stands in for a bowling ball hitting a ping-pong ball. Moving at 2 meters per second, the heavy puck hardly slows down at all, to about 1.96, while the light puck shoots off at about 3.96 meters per second: nearly twice the heavy one's starting speed.
- Watch Try it What If? Lab What if gravity disappeared? Gravity is the pull that makes a dropped ball fall and keeps your feet on the ground. Switch it off in our model and watch what a ball does instead, then find out why astronauts float.
- Watch Try it What If? Lab What if water were denser? Water pushes up on anything you put in it. A heavier, denser liquid pushes up harder. In our model, a block that sinks in water floats in a pretend liquid twice as dense, with only 60 percent of it under the surface.
- Watch Try it What If? Lab What if wheels were square? A square wheel on a flat road lifts its axle up and down with every corner. In our model it bounces almost 9 centimeters and loses most of its motion at each bump. On a road of curved humps, though, the same square rolls perfectly smoothly.
- Watch What If? Lab What if every surface were slippery? Friction is the grip between surfaces. It lets you walk, hold a pencil and stop a bike. Imagine a world where every surface was as slippery as ice, and follow what would happen to walking, writing and driving.
For parents & teachers
What children will learn
- In every collision the total momentum of the objects stays the same.
- Bouncy (elastic) collisions keep the movement energy; collisions where objects stick together lose the most.
- Lost movement energy turns mostly into heat and sound, so energy is not destroyed.
- Real collisions are never perfectly bouncy.
Recommended ages: 5 to 17 ยท About 15 minutes
Talk about it
- Can you think of collisions in everyday life where things stick together?
- Why might people design some things, like safety padding, so that they do not bounce?
- Where do you think the sound of a crash comes from?
Try at home or in class
- Drop a rubber ball and a ball of play dough from the same height onto a hard floor. Which bounces, and what does the play dough look like afterward?
- Roll a toy car into an identical toy car that is standing still, first with nothing between them, then with a small lump of play dough on the front bumper so they stick. How do the cars move after each bump?
Key vocabulary: collision, momentum, kinetic energy, elastic collision, inelastic collision
Where these facts come from
- University Physics Volume 1, §9.4 Types of Collisions , OpenStax
- College Physics 2e, §8.4 Elastic Collisions in One Dimension , OpenStax
- College Physics 2e, §8.5 Inelastic Collisions in One Dimension , OpenStax
Checked, not yet human-reviewed. Last updated October 24, 2026. Spotted a mistake? Tell us.