What If? Lab
What if a roller coaster were launched?
Most roller coasters start by climbing a big hill. Some start with a giant push instead! Let's give Olly's coaster a push and see what it can do.
A roller coaster gets its energy from height, but some get it from a fast launch instead. In this lab, a car on a small 15-meter hill can't make a loop. Give it a 10-meter-per-second launch and see if that extra speed carries it all the way around.
A launch gives a coaster kinetic energy at the start instead of, or as well as, potential energy from a lift hill. With a 15 m start and a 7 m loop, compare no launch with a 10 m/s launch in an energy-and-friction model, then see how real hydraulic and electromagnetic launches work.
The big question
A roller coaster usually starts at the top of a tall hill. It rolls down and gets faster.
What if the car got a big push at the start instead? Could a push help it go around a loop?
On a traditional roller coaster, a chain pulls the train up a tall first hill, and gravity does the rest. The height is stored energy that turns into speed on the way down.
But some coasters start with a launch: a fast push that sends the train racing off. In this lab, Olly's coaster has a small first hill, only 15 meters tall, and a loop with a 7-meter radius. Can a launch get it around the loop when the hill alone can't?
Ann-Marie Pendrill of the University of Gothenburg explains that on launched coasters the lift hill is replaced by a horizontal launch, which supplies the energy as kinetic energy; after that, the ride trades potential and kinetic energy just like a traditional coaster.
This lab uses a model with a 15 m start, a 7 m radius loop and a small amount of friction, and asks whether a 10 m/s launch at the top of the first drop is enough to carry the car through a loop the drop alone cannot.
Try the experiment
Make a prediction
Without a push, the car can't make the loop. Olly launches it fast at the start. Will it make the loop now?
From a 15-meter hill the car can't make the 7-meter loop. If it is launched at 10 meters per second at the start, what happens?
With H = 15 m, r = 7 m and μ = 0.02, the car fails from rest. Does a 10 m/s launch at the top of the drop get it through?
- Yes, it just makes it
- No, it still fails
- It flies off the track
| Control | In our world | What ifโฆ | Range |
|---|---|---|---|
| Launch speed ยท How fast the car is already moving at the top of the first drop. 10 m/s is 36 km/h. | 0 m/s | 10 m/s | 0โ10 m/s |
| First hill height ยท How high the car starts. Without a launch, how tall must it be to make the loop? | 15 m | — | 5โ80 m |
| Loop size (radius) ยท The loop's radius: half its height. | 7 m | — | 3โ25 m |
| Friction ยท Rubbing in the wheels and air resistance, lumped into one number. | 0.02 μ | — | 0โ0.1 μ |
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Established fact
Some roller coasters start with a fast launch instead of a tall hill.
On launch coasters, a fast launch replaces the lift hill and gives the train movement energy at the start.
Launched coasters replace the lift hill's potential energy with kinetic energy from a horizontal launch; the rest of the ride exchanges the two as usual (Pendrill, University of Gothenburg).
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What the model shows
In the model, the car can't make the loop without a push.
In the model, starting at rest 15 meters up, the car never gets over the top of the 7-meter loop.
From rest at H = 15 m (μ = 0.02) the car never reaches the 14 m crest, where 8.3 m/s is needed; from rest the model needs H ≥ 21 m.
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What the model shows
In the model, a fast push gets the car around the loop, just barely.
In the model, a 10-meter-per-second launch gets the car over the top at 8.4 meters per second, just above the 8.3 it needs. At 9.5 it falls short.
v₀ = 10 m/s: 8.4 m/s at the crest against 8.3 m/s needed (track push ≈ 0.0 g); v₀ = 9.5 m/s: 7.9 m/s, fails.
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Established fact
Real launch coasters can reach very high speeds in just a few seconds.
Stealth at Thorpe Park uses a hydraulic launch to go from 0 to 128 kilometers per hour in under two seconds.
Stealth's hydraulic launch reaches 128 km/h in under two seconds; electromagnetic launches exceed 95 km/h in a few seconds (Physics World).
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What the model shows
Our model's push is much gentler than a real launch.
The model's biggest launch is 10 meters per second, and it treats the launch as a starting speed, not a real launch track.
The model represents the launch as an initial speed (maximum 10 m/s) and lumps drag into one friction coefficient; real launch tracks have their own acceleration profiles.
No launch
The car starts still at the top of a small hill.
It rolls down and goes into the loop. But it isn't fast enough. It can't get over the top!
First, no launch. The car starts at rest, 15 meters up, and rolls down. At the bottom it is moving at about 60 kilometers per hour.
The top of the loop is 14 meters high, and the car needs at least 8.3 meters per second up there to stay on the track. But it has lost some energy to friction, and it only started 1 meter higher than the loop's top. It never gets over the top, and it rolls back.
From rest at 15 m with μ = 0.02, the car reaches about 60 km/h at the bottom. The 7 m loop's crest is at 14 m, and the critical speed there is √(g·r) = √(9.81 × 7) = 8.3 m/s.
Even without friction, energy conservation would give only √(2g × 1 m) ≈ 4.4 m/s at the crest, well short; with friction the car does not reach the crest at all. Starting from rest, the model needs a first drop of at least 21 m to complete this loop.
Launch it!
Now Olly gives the car a big push at the start. Zoom!
It rushes down the hill even faster. Around the loop it goes, just barely!
Now the car is launched, already moving at 10 meters per second (36 kilometers per hour) as it starts down the same 15-meter hill. At the bottom it reaches about 69 kilometers per hour.
At the top of the loop it is moving at 8.4 meters per second. It needs 8.3. It makes it, just barely! Try a launch of 9.5 meters per second and it falls short. The launch did the job of a taller hill: without a launch, the hill would need to be about 21 meters high.
With v₀ = 10 m/s, the car reaches about 69 km/h at the bottom and crosses the loop top at 8.4 m/s against 8.3 m/s needed: the track's push there is almost zero. At v₀ = 9.5 m/s it arrives at 7.9 m/s and fails.
The launch adds ½v₀² = 50 J per kilogram, the same as about 5.1 m of extra height (v₀² ÷ 2g). With friction, the model's no-launch equivalent is a 21 m start, because a taller drop also loses more energy along the way.
Why a launch works
A tall hill gives a coaster energy. A fast push gives it energy too.
More energy at the start means more speed at the top of the loop.
A roller coaster's energy comes in two kinds. Height energy (potential energy) is stored when the car is high up. Movement energy (kinetic energy) is what it has when it moves. On the way down, height energy turns into movement energy, and on the way up, back again.
A lift hill gives the car height energy. A launch gives it movement energy straight away. Either way, what matters at the top of the loop is how much energy is left after friction. The launch adds enough to get over.
Energy per kilogram at the start is g·H + ½v₀², and friction removes some along the way. At the loop crest the car needs ½v² ≥ ½g·r, so g·H + ½v₀² − losses ≥ g·2r + ½g·r. A launch raises the left side without raising the track.
The model's limits: a point car on a 2D track, a circular loop, friction and drag lumped into one coefficient, and the launch shown as a starting speed rather than a real launch track with its own acceleration. Its 10 m/s maximum is far gentler than real launches.
Real launch coasters
Some real roller coasters start with a huge push. They go from standing still to very fast in just a few seconds!
Some use strong magnets. Some use a cable that pulls them.
Real launch coasters are much faster than our lab's gentle push. Physics World describes Stealth at Thorpe Park in England, which uses a hydraulic system to catapult riders from 0 to 128 kilometers per hour in less than two seconds. A winch pulls a 'catch car' along the track, which pulls the train and then lets it go.
Other rides use electromagnets on the train and the track to pull and push the train forward, reaching more than 95 kilometers per hour in a few seconds. Some newer coasters add more launches partway through the ride.
Pendrill notes that horizontal launches date back to the 1970s, when Revolution, a shuttle launch coaster, stored its energy in a flywheel. Linear induction and linear synchronous motors arrived in the 1990s, compressed-air and hydraulic launches in 2002, and a hydraulic launch carried Top Thrill Dragster at Cedar Point to an altitude record in 2003.
Physics World reports Stealth's hydraulic launch from 0 to 128 km/h in under two seconds, and electromagnetic launches reaching more than 95 km/h in a few seconds, sometimes repeated mid-ride.
Amazing facts
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Some coasters are launched by magnets!
Some launch coasters use electromagnets on the train and the track to pull and push the train forward.
Electromagnetic launch systems use magnets on train and track to pull and then propel the train; linear induction and synchronous motors arrived in the 1990s (Physics World, Pendrill).
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Some coasters get more than one push.
Many newer coasters have extra launches partway through the ride, giving the train more energy.
Many newer coasters add mid-ride launches, often electromagnetic, to top up the train's kinetic energy (Physics World).
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Launch coasters have been around for about 50 years.
Coasters with a flat launch at the start have been built since the 1970s.
Horizontal launches go back to the 1970s; early shuttle launch coasters stored their energy in a flywheel (Pendrill, University of Gothenburg).
Words to know
- launch
- a fast push that sends a coaster off at high speed
- lift hill
- the first climb on a traditional coaster, where a chain pulls the train up
- kinetic energy
- the energy something has because it is moving
- potential energy
- stored energy something has because of its height
- hydraulic
- worked by liquid pushed under high pressure
- electromagnet
- a magnet made by electric current flowing through a coil
Discovery challenge
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What does a launch give a roller coaster?
What kind of energy does a launch give a coaster at the start?
A launch supplies a coaster's initial energy mainly as…
- Movement (kinetic) energy
- Height (potential) energy
- No energy at all
Show the answer
Movement (kinetic) energy
Movement energy: it starts off fast!
Kinetic energy, the energy of movement, instead of height energy from a lift hill.
…kinetic energy, ½mv₀², in place of the lift hill's potential energy.
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In the model, does the car make the loop from the small hill without a push?
In the model, can the car make the 7-meter loop from the 15-meter hill without a launch?
From rest at H = 15 m (r = 7 m, μ = 0.02), does the car complete the loop?
- No, it can't get over the top
- Yes, easily
- Yes, just barely
Show the answer
No, it can't get over the top
No! It is too slow and rolls back.
No. It never gets over the 14-meter-high top of the loop.
No: it never reaches the crest; from rest the model needs H ≥ 21 m.
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In the model, which push is the smallest that gets the car around: 9.5 or 10 meters per second?
In the model, which launch gets the car around the loop from the 15-meter hill?
Which launch speed completes the loop in the model: 9.5 m/s or 10 m/s?
- 10 meters per second
- 9.5 meters per second
- Both fail
Show the answer
10 meters per second
10! A push of 9.5 is not quite enough.
10 meters per second: the car tops the loop at 8.4, just over the 8.3 it needs. At 9.5 it arrives at only 7.9.
10 m/s gives 8.4 m/s at the crest (8.3 needed); 9.5 m/s gives 7.9 m/s.
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How fast does the real coaster Stealth go after its launch?
According to Physics World, how fast does Stealth's hydraulic launch go in under two seconds?
Stealth at Thorpe Park reaches what speed in under two seconds?
- 128 kilometers per hour
- 12 kilometers per hour
- 1,280 kilometers per hour
Show the answer
128 kilometers per hour
128 kilometers per hour. Super fast!
From 0 to 128 kilometers per hour in less than two seconds.
128 km/h (80 mph), using a hydraulic winch and catch car.
Experiments to try
- Watch Try it What If? Lab What if a roller-coaster loop were bigger? A coaster car needs enough speed at the top of a loop to stay pressed against the track. In this lab, the car starts at 40 meters and easily makes a 10-meter loop. Double the loop to 20 meters and see what happens, then find how tall the first hill must be.
- Watch Try it What If? Lab What if the second hill were taller than the first? A roller coaster gets all its energy from its first big hill, and friction slowly uses some up along the way. In our model, a car that starts 40 meters up easily gets over a 25-meter second hill. Make that hill 45 meters, taller than the start, and the car can never reach the top: it rolls back.
- Watch Try it What If? Lab What if a roller coaster had greater friction? Once a roller coaster is let go at the top of its first big hill, gravity does the rest: all its energy comes from that hill. Friction from the wheels and the air slowly uses that energy up. In our model, a coaster with smooth wheels finishes the whole ride. Make the friction four times bigger and it slows down so much that it can't get over the second hill and rolls back.
Explore next
- Watch Try it What If? Lab What if a roller-coaster loop were bigger? A coaster car needs enough speed at the top of a loop to stay pressed against the track. In this lab, the car starts at 40 meters and easily makes a 10-meter loop. Double the loop to 20 meters and see what happens, then find how tall the first hill must be.
- Watch Try it What If? Lab What if the second hill were taller than the first? A roller coaster gets all its energy from its first big hill, and friction slowly uses some up along the way. In our model, a car that starts 40 meters up easily gets over a 25-meter second hill. Make that hill 45 meters, taller than the start, and the car can never reach the top: it rolls back.
- Watch Try it What If? Lab What if a roller coaster had greater friction? Once a roller coaster is let go at the top of its first big hill, gravity does the rest: all its energy comes from that hill. Friction from the wheels and the air slowly uses that energy up. In our model, a coaster with smooth wheels finishes the whole ride. Make the friction four times bigger and it slows down so much that it can't get over the second hill and rolls back.
- Watch Try it What If? Lab What if a beam stood on its edge? The same steel beam can lie flat or stand on its edge. It weighs exactly the same either way, yet in our model the tall way sags only a quarter as much under a truck. Find out why a beam's height matters far more than its width.
- Watch Try it What If? Lab What if a boat carried too much cargo? A steel boat floats because its hollow shape pushes aside lots of water. Every kilogram of cargo pushes it a little deeper. Load Olly's model boat step by step, find the most it can carry, then see what happens with 400 kilograms on board.
- Watch Try it What If? Lab What if a boat changed shape? Drop a solid block of steel in water and it sinks straight down. Shape steel into a hollow boat hull and it floats. In our model, a steel hull the same outside size as the block bobs on the water with about a third of it showing, and can even carry cargo. Find out how shape, not just material, decides whether something floats.
- Watch Try it What If? Lab What if a bridge weighed nothing? A long bridge carries more than traffic: it also has to hold up its own heavy body. In Olly's model, switch off a 60-meter steel beam's weight and see how much of its strength was being used just to hold itself up.
- Watch Try it What If? Lab What if a bridge were built with different materials? Steel, wood and aluminum all behave differently when a heavy truck rolls onto them. In our model, a wooden beam the same size as a steel one bends about five times as much under the same truck, yet it still holds, partly because wood is so much lighter. Find out why bending and breaking are two different things.
For parents & teachers
What children will learn
- A roller coaster's energy can come from height (a lift hill) or from speed (a launch).
- Energy changes between height and movement during the ride, and friction takes some away.
- A launch can let a coaster do things a small hill alone could not, such as complete a loop.
- Real launches use hydraulics or electromagnets and are much faster than the model's push.
Recommended ages: 9 to 17 ยท About 15 minutes
Talk about it
- Why might a park choose a launch instead of a tall lift hill?
- Where else does something get a fast push at the start, like a ball being kicked or a toy car pushed off a ramp?
- Why did the car only just make the loop, and what could you change to give it more room to spare?
Try at home or in class
- Roll a marble down a ramp into a loop of flexible track from a set height. Then flick it gently at the start instead of letting it go from rest. Does the push help it make the loop from lower down?
- Measure the lowest start height that works with and without a push.
Key vocabulary: launch, lift hill, kinetic energy, potential energy, hydraulic, electromagnet
Where these facts come from
- Acceleration in 1, 2, and 3 dimensions in launched roller coasters (Ann-Marie Pendrill) , Department of Physics, University of Gothenburg
- Twists, turns, thrills and spills: the physics of rollercoasters , Physics World (IOP Publishing)
- Roller Coaster Physics lesson (Engineering K-PhD Program, Pratt School of Engineering, Duke University) , TeachEngineering
- College Physics 2e, §7.3 Gravitational Potential Energy , OpenStax
Checked, not yet human-reviewed. Last updated October 27, 2026. Spotted a mistake? Tell us.