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What If? Lab

What if a roller coaster had greater friction?

A roller coaster zooms down a big hill, around a loop and over another hill. What if its wheels rubbed much more? Let's try it in Olly's lab!

Once a roller coaster is let go at the top of its first big hill, gravity does the rest: all its energy comes from that hill. Friction from the wheels and the air slowly uses that energy up. In our model, a coaster with smooth wheels finishes the whole ride. Make the friction four times bigger and it slows down so much that it can't get over the second hill and rolls back.

A coaster's mechanical energy is set at the top of the first drop and only decreases afterward, as friction and drag turn it into heat. In the model (40 m start, 10 m loop radius, 25 m second hill), μ = 0.02 dissipates 30% before the brakes and the car clears everything. At μ = 0.08 it reaches the loop top at 7.5 m/s, below the 9.9 m/s needed for track contact, and stalls on the second hill after losing 68% of its energy.

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The big question

A roller coaster climbs up a tall hill. Then whoosh! Down it goes, fast!

Rubbing slows things down. What if the coaster's wheels rubbed much more?

On many roller coasters, a chain pulls the cars to the top of the first hill, and then lets go. From there, the cars coast through the rest of the ride with no more help, which is where the name comes from.

All the way around, friction is slowly taking energy away. In this lab, our coaster drops from 40 meters, races around a loop and climbs a 25-meter hill. What happens if the friction is four times bigger?

Once released at the top of the first drop, a coaster is a closed energy budget: gravitational potential energy and kinetic energy trade back and forth, while friction and air drag remove energy as heat. Every later hill and loop must fit inside what is left.

This lab lumps rolling friction and drag into one coefficient μ (the friction force is μ times the normal force) and raises it from 0.02 to 0.08. Where along the track does the energy budget run out?

Try the experiment

Make a prediction

Olly makes the coaster's wheels rub much more. What will happen on the ride?

The coaster's friction is made four times bigger. Same hills, same loop. What happens on the ride?

μ rises from 0.02 to 0.08 with a 40 m start, a 10 m loop and a 25 m second hill. What does the model show?

  • It finishes the ride, just a little slower
  • It runs out of energy and rolls back before the end
  • It goes faster than before
What you can change
ControlIn our worldWhat ifโ€ฆRange
Friction ยท How much the wheels and the air rub on the coaster. More friction turns more energy into heat. 0.02 μ 0.08 μ 0โ€“0.1 μ
Starting height ยท How high the first drop starts. More height means more energy for the whole ride. 40 m — 5โ€“80 m
Second hill height ยท The hill after the loop. The car only gets over it if it still has enough energy. 25 m — 0โ€“80 m
Loop size (radius) ยท Half the height of the loop. A bigger loop needs more speed at the top. 10 m — 3โ€“25 m
  • Established fact

    On a roller coaster, the first hill is the tallest.

    A roller coaster's first hill is always its highest point, because friction and the air start taking energy as soon as the cars drop.

    The first hill is always the highest point because friction and drag immediately begin removing energy; cars cannot regain that height without a second lift (TeachEngineering, Duke University).

  • Established fact

    Rubbing turns a coaster's energy into heat.

    Friction comes from the wheels rubbing on the track and from the air rubbing on the cars, and it turns the ride's energy into heat.

    Friction from wheels on track and from air converts the coaster's potential and kinetic energy into heat, a nonconservative loss of mechanical energy.

  • What the model shows

    In the model, the coaster with smooth wheels finishes the ride.

    In the model, with smooth wheels the coaster makes the loop at about 17 meters per second and clears the second hill, losing about 30 percent of its energy.

    μ = 0.02: 97.7 km/h at the bottom, 16.8 m/s at the loop top (9.9 needed), clears the 25 m hill, 29.9% of energy dissipated before the brakes.

  • What the model shows

    In the model, with sticky wheels the coaster rolls back.

    In the model, with four times the friction the coaster is too slow at the top of the loop and rolls back from the second hill.

    μ = 0.08: loop-top speed 7.5 m/s (contact would need 9.9), stalls on the 25 m hill after losing 68.2% of its energy; the hill is already lost at μ = 0.035.

Smooth wheels

Our coaster has smooth wheels. Down the hill it goes, faster and faster!

It zooms around the loop and over the next hill. Then the brakes stop it. What a ride!

With smooth wheels, the coaster reaches about 98 kilometers per hour at the bottom of the first drop. At the top of the loop it is still doing about 17 meters per second, comfortably more than the roughly 10 meters per second it needs there.

It also clears the 25-meter hill, and the brakes stop it at the end. Along the way, friction has quietly turned about 30 percent of its energy into heat.

With μ = 0.02, the model gives 97.7 km/h at the bottom of the drop and 16.8 m/s at the loop top, where contact needs v² ≥ g·r, at least 9.9 m/s for r = 10 m. The car clears the 25 m hill and reaches the brakes having lost 29.9% of its starting energy.

With no friction at all, the bottom speed would be 100.9 km/h and the loop-top speed 19.8 m/s, so even this small friction has a visible effect.

Make it sticky

Now Olly makes the wheels rub much more. The coaster still zooms down, but not as fast.

It goes around the loop very slowly. Then it can't get up the next hill. It rolls back!

Choose the sticky wheels: four times the friction. The first drop is still exciting, about 88 kilometers per hour at the bottom. But the friction keeps taking energy away all through the ride.

At the top of the loop the car is down to about 7.5 meters per second, too slow for the track to keep pushing on it. In the model, extra wheels hold it on the track; most real coasters have wheels on both sides of the track for safety. Then it climbs only partway up the second hill and rolls back. In fact, the ride already fails at less than twice the normal friction.

At μ = 0.08 the bottom speed falls to 88.3 km/h and the loop-top speed to 7.5 m/s, so v² < g·r: the normal force at the top would be negative (−0.42 g), meaning the car would leave the rail without the up-stop wheels the model assumes. It then stalls on the 25 m hill, having lost 68.2% of its energy, and rolls back.

The threshold is low: μ = 0.03 still clears the hill, but μ = 0.035 does not. At μ = 0.07 the loop-top speed is already 9.4 m/s, just under the 9.9 m/s needed.

Why it happens

The coaster gets all its energy from the first big hill.

Rubbing turns some of that energy into heat. More rubbing uses the energy up faster, so there isn't enough left for the end.

At the top of the first hill, the coaster has stored energy because it is high up. As it drops, that turns into the energy of movement, and on each climb it turns back into height. Friction from the wheels rubbing on the track and from the air turns some of it into heat instead, and it never comes back.

More friction means more energy lost on every meter of track, so less is left for the loop and the last hill. Our model is simple: it lumps wheel and air friction into one number and uses a perfectly round loop.

Energy per unit mass obeys ½v² + g·h + losses = constant, with the losses growing as μ × |N| × distance, where N/m = v²κ + g·cos θ. Curves raise N, so the loop and dips cost extra energy; higher μ multiplies every loss.

Model limits: one μ lumps rolling friction and air drag, though drag really grows with speed squared; the car is a point; the loop is a circle, which gives higher g-forces than real teardrop or clothoid loops; there is no train length, track flex or wind. The rollback assumes wheels under the rail keep the car on the track.

Fighting friction for real

On a real roller coaster, the first hill is the tallest.

That is because rubbing starts slowing the coaster right away. Builders try hard to keep the rubbing small.

Engineers at Duke University explain that the first hill of a roller coaster is always the highest point, because friction and air start taking energy as soon as the cars drop. Friction comes from the wheels rubbing on the track and from air rubbing against the cars, and it turns the ride's useful energy into heat.

That's why a coaster can't climb back to its starting height unless it has a second chain lift. Keeping friction small is one of the biggest challenges for coaster engineers. For safety, most coasters also have wheels on both sides of the track.

A TeachEngineering lesson from Duke University's Pratt School of Engineering notes that the first hill is always the highest because friction and drag immediately begin removing energy; friction from wheels on track and from air converts gravitational potential and kinetic energy into heat; cars cannot regain their initial height without a second chain lift; minimizing friction is one of the biggest challenges for coaster engineers; and most coasters have wheels on both sides of the track for safety.

OpenStax describes friction as a nonconservative force: the work it does converts mechanical energy into thermal energy, so the total mechanical energy falls. The model's rollback is the result of exactly that bookkeeping.

Amazing facts

  • Roller coasters coast!

    After the chain lets go at the top of the first hill, the cars coast through the rest of the track, which is where the name roller coaster comes from.

    Released from the chain lift, the cars coast through the rest of the track on the energy gained at the top, giving the ride its name (TeachEngineering).

  • Many coasters have wheels on both sides of the track.

    For safety, most roller coasters have wheels on both sides of the track to keep the cars from coming off.

    Most coasters carry wheels on both sides of the rail for safety; the model assumes these hold the car when it is too slow at the loop top.

  • Even a little rubbing makes a difference.

    In the model, even the smooth wheels take about 30 percent of the coaster's energy before it reaches the brakes.

    At μ = 0.02 the model dissipates 29.9% of the starting energy before the brakes; with μ = 0 the bottom speed would be 100.9 km/h rather than 97.7.

Words to know

friction
a force that slows things down when surfaces rub together
potential energy
stored energy an object has because of its height
kinetic energy
the energy an object has because it is moving
drag
the push of air against a moving object, which slows it down
chain lift
the chain that pulls roller coaster cars up the first hill

Discovery challenge

  1. Where does a coaster get its energy?

    Where does a roller coaster get the energy for its whole ride?

    What sets a coaster's total mechanical energy for the ride after release?

    • From being high up on the first hill
    • From the loop
    • From the brakes
    Show the answer

    From being high up on the first hill

    From being high up on the first big hill.

    From the height of the first hill: being high up stores energy that turns into speed.

    The gravitational potential energy at the top of the first drop, plus any starting speed.

  2. What does rubbing turn the energy into?

    What does friction turn some of the coaster's energy into?

    Friction converts the coaster's mechanical energy into…

    • Heat
    • More height
    • More speed
    Show the answer

    Heat

    Heat! That energy can't push the coaster any more.

    Heat, which can no longer help move the coaster.

    …thermal energy, which is not recovered as motion.

  3. With sticky wheels, what does the coaster do?

    In the model, what happens with four times the friction?

    At μ = 0.08, where does the model coaster's ride fail?

    • It rolls back from the second hill
    • It finishes faster
    • It never leaves the first hill
    Show the answer

    It rolls back from the second hill

    It can't get up the second hill, so it rolls back.

    It's too slow at the loop top and rolls back from the second hill.

    It stalls on the 25 m second hill after losing 68% of its energy, having been too slow for contact at the loop top.

Experiments to try

Explore next

For parents & teachers

What children will learn

  • A roller coaster gets the energy for its ride from the height of the first hill.
  • Height energy and movement energy change back and forth during the ride.
  • Friction turns some of the energy into heat, so later hills must be lower.
  • More friction means the coaster may not have enough energy to finish.

Recommended ages: 7 to 17 ยท About 15 minutes

Talk about it

  • Why do you think the first hill of a roller coaster is the tallest?
  • Where else do you see friction slowing things down?
  • Is friction always bad? When is it useful on a roller coaster?

Try at home or in class

  • Build a track from a foam pipe-insulation tube cut in half lengthwise and taped to furniture. Roll a marble from different heights and find the tallest second hill it can clear.
  • Roll the same marble down a ramp onto a smooth floor, then onto a towel. Compare how far it goes before stopping.

Key vocabulary: friction, potential energy, kinetic energy, drag, chain lift

Where these facts come from

  1. Roller Coaster Physics lesson (Engineering K-PhD Program, Pratt School of Engineering, Duke University) , TeachEngineering
  2. College Physics 2e, §7.5 Nonconservative Forces , OpenStax

Checked, not yet human-reviewed. Last updated October 24, 2026. Spotted a mistake? Tell us.