What If? Lab
What if the second hill were taller than the first?
A roller coaster zooms down a big hill and up a smaller one. What if the second hill were taller than the first? Could the car get over it? Let's try!
A roller coaster gets all its energy from its first big hill, and friction slowly uses some up along the way. In our model, a car that starts 40 meters up easily gets over a 25-meter second hill. Make that hill 45 meters, taller than the start, and the car can never reach the top: it rolls back.
Released from height H with no motor, a coaster's total mechanical energy can only fall, so it can never rise above H. In the roller-coaster model (H = 40 m, loop radius 10 m, μ = 0.02), the car clears a 25 m second hill but not a 45 m one; even with friction set to zero it fails at 45 m. With μ = 0.02 the tallest hill it clears is 29 m.
The big question
A roller coaster climbs a tall hill. Then whoosh! It zooms down and goes up the next hill.
The second hill is smaller. What if it were taller than the first one?
At the start of most roller coasters, a chain slowly pulls the cars up to the top of the first hill. After that, there is no motor at all: gravity does the rest, through dips, loops and more hills.
In this lab the first drop starts 40 meters up, the car goes around a loop, and then it meets a second hill 25 meters tall. What happens if we build that second hill 45 meters tall, higher than where the ride began?
A coaster released from rest at the top of its first hill carries a fixed budget of mechanical energy: gravitational potential energy mgH. Along the track that energy is traded between height and speed, and friction and air drag keep removing some.
This lab uses the roller-coaster model with a 40 m first drop, a 10 m-radius loop and lumped friction μ = 0.02, and raises the second hill from 25 m to 45 m. It also tests the frictionless case and asks how high the start must be to clear 45 m.
Try the experiment
Make a prediction
The coaster starts 40 meters up. Olly builds a second hill 45 meters tall. Can the car get over it?
A coaster starts 40 m up and easily clears a 25 m second hill. The second hill is rebuilt 45 m tall. What will the car do?
With H = 40 m and no motor, the second hill is raised to 45 m. What does the car do?
- It zooms over the top
- It stops before the top and rolls back
- It gets over if it goes around the loop first
| Control | In our world | What ifโฆ | Range |
|---|---|---|---|
| Second hill height ยท How tall the hill after the loop is. Try 25 m, then 45 m, taller than the start. | 25 m | 45 m | 0โ80 m |
| Starting height ยท How high the first drop starts. More height means more energy for the whole ride. | 40 m | — | 5โ80 m |
| Friction ยท Rubbing in the wheels and the air, in one number. Try no friction: can the car climb a hill taller than the start then? | 0.02 μ | — | 0โ0.1 μ |
| Loop size (radius) ยท Half the height of the loop. A bigger loop needs more speed at the top. | 10 m | — | 3โ25 m |
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Established fact
A roller coaster's first hill is its tallest.
Most roller coasters are pulled up their first hill by a chain, and that first hill is the ride's highest point.
Gravity-driven coasters are chain-lifted to the first hill, always the highest point, because friction and drag immediately remove energy (TeachEngineering, Duke University).
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Established fact
Rubbing turns some of the coaster's energy into heat.
Friction turns some of a moving object's energy into heat, which can't all be turned back into motion.
Friction is a nonconservative force: it removes mechanical energy as thermal energy that cannot be fully recovered (OpenStax College Physics §7.5).
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What the model shows
In the model, the car can't get over a hill taller than its start.
In the model, a car starting 40 m up clears a 25 m second hill but rolls back from a 45 m one, even with friction switched off.
Model, H = 40 m, r = 10 m: hill2 = 25 m clears; hill2 = 45 m fails for μ = 0.02 and for μ = 0.
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What the model shows
In the model, rubbing means the second hill must be even lower.
In the model, with smooth wheels the tallest second hill the car clears from 40 m is 29 m; to get over 45 m it must start 63 m up.
Model, μ = 0.02: from 40 m the car clears 29 m but not 30 m; clearing 45 m needs H = 63 m (62 m fails).
A smaller second hill
The car starts high up. It zooms down, goes around the loop and climbs the next hill.
That hill is smaller than the first one. Over the top it goes!
In the model, the car rolls down the 40-meter drop and reaches about 98 kilometers per hour at the bottom. It whirls around the loop, still going about 16.8 meters per second at the top.
Then it climbs the 25-meter second hill and gets over it easily, and the brakes stop it at the end. Along the way, friction from the wheels and the air turns about 30 percent of its energy into heat.
From 40 m with μ = 0.02 the model gives a bottom speed of 98 km/h, a loop-top speed of 16.8 m/s (the loop needs at least √(gr) = 9.9 m/s) and clears the 25 m hill, losing 30% of its energy to friction over the ride.
A frictionless car would reach √(2gH) = 28.0 m/s, about 101 km/h; the model shows 101 with μ = 0. The extra losses in the loop come from the model's friction law, which grows with how hard the track pushes on the car.
A taller second hill
Now the second hill is taller than the first. The car zooms down and starts to climb.
It slows down, and down, and stops before the top. Then it rolls gently back.
Now make the second hill 45 meters tall, 5 meters higher than the start. The car goes down the drop and around the loop just as before. But as it climbs the tall hill it slows, stops before the top, and rolls back.
Is friction to blame? Switch friction off in the model and try again. The car still can't get over a 45-meter hill. With smooth wheels, the tallest second hill the car gets over is 29 meters; at 30 meters it rolls back.
With hill2 = 45 m the model reports "clears the second hill: no" for μ = 0.02 and also for μ = 0, since the car would need more energy than mgH at the crest. With μ = 0 it clears 39 m from a 40 m start (a hill exactly as tall as the start is a knife-edge case with no energy to spare, which the frictionless model counts as just clearing); with μ = 0.02 the highest hill cleared is 29 m (30 m fails).
To clear 45 m with μ = 0.02 the start must be raised to 63 m (62 m fails). Without friction, a 46 m start is enough.
Why the first hill must be tallest
Being high up stores energy. Going down turns it into speed.
Going up turns speed back into height. The car can't get more energy than it had at the start. So it can't go higher!
At the top of the first hill, the car's energy is stored in its height. Going down, that height energy turns into movement energy, so the car speeds up. Going up again, movement energy turns back into height energy, so it slows.
With no motor, the car can never have more energy than it started with. Friction also takes a little away all the time, turning it into heat. So no later hill can be taller than the start, and with friction every later hill has to be lower still. Our model treats the car as a dot on a smooth 2D track.
OpenStax's roller-coaster example shows that, with friction negligible, the loss of gravitational potential energy mgh becomes kinetic energy, the mass cancels, and the speed depends only on the starting speed and height, not on the path. Climbing to height h needs ½v² ≥ g(h − h_now), so a car starting from rest can never pass H.
OpenStax also explains that nonconservative forces such as friction remove mechanical energy as thermal energy that cannot be fully recovered. The model lumps rolling friction and drag into one μ times the normal push, uses cosine-shaped hills and a circular loop, and ignores train length and wind.
Real roller coasters
On a real roller coaster, a chain pulls the cars up the first hill.
That first hill is the tallest one. You can test it with marbles on a bendy track!
A lesson from Duke University's engineering program on TeachEngineering explains that on most coasters a chain pulls the cars to the top of the first hill, which is always the ride's highest point, because friction and drag start taking energy away at once.
The same lesson says that if a taller hill were placed in the middle of the ride, the cars could not get up it using gravity alone. It suggests testing this with marbles rolling along foam pipe insulation. The lesson adds that a few coasters do have engines that push the cars.
TeachEngineering's roller-coaster lesson (Duke University's Pratt School of Engineering) states that the first hill is always the highest point because friction and drag immediately begin robbing the car of energy, and that the car's total energy can never exceed what it had at the top of that hill. A taller middle hill would represent more potential energy, so a gravity-driven car could not climb it.
The lesson notes that while a few coasters do have engines pushing the cars, most rely on a chain lift and then gravity, and that cars can never regain their starting height unless a second chain lift is built into the track. This model has no motor and no second lift.
Amazing facts
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Most roller coasters have no motor after the first hill.
On most roller coasters, a chain pulls the cars up the first hill, and then gravity moves them for the rest of the ride.
TeachEngineering notes that a few coasters have engines pushing the cars, but most are chain-lifted and then driven by gravity alone.
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Heavy and light cars go just as fast.
Without friction, a coaster's speed at the bottom of a hill does not depend on how heavy it is.
OpenStax's coaster example: with friction negligible, mass cancels and speed depends only on initial speed and height, not on the path taken.
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A coaster goes fastest at the lowest part of the track.
A roller coaster car has the most movement energy, and so the most speed, at the lowest point of the track.
TeachEngineering: kinetic energy is greatest, and potential energy least, at the lowest point of the track.
Words to know
- potential energy
- energy stored because of where something is, such as high up a hill
- kinetic energy
- the energy something has because it is moving
- friction
- a force that resists motion and turns some energy into heat
- chain lift
- the chain that pulls roller coaster cars to the top of the first hill
- energy conservation
- the rule that energy is never made from nothing; it only changes form
Discovery challenge
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The coaster starts 40 meters up. Can it get over a 45-meter hill?
In the model, a coaster starts 40 m up. What happens at a 45 m second hill?
With H = 40 m and hill2 = 45 m, what does the model's car do, with or without friction?
- It gets over easily
- It stops before the top and rolls back
- It gets over only if it goes faster round the loop
Show the answer
It stops before the top and rolls back
No. It stops and rolls back.
It stops before the top and rolls back, even with friction switched off.
It fails for μ = 0.02 and μ = 0: the crest needs more energy than mgH.
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Where does a coaster get its energy?
Where does a gravity roller coaster get the energy for its whole ride?
What fixes the maximum mechanical energy of an unpowered coaster car?
- From being high up on the first hill
- From the loop
- From the brakes
Show the answer
From being high up on the first hill
From being high up on the first hill.
From its height at the top of the first hill, where the chain left it.
The potential energy mgH at release (plus any starting kinetic energy).
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Why must later hills be even lower when there is rubbing?
Why does friction make the tallest possible second hill even lower?
In the model, why does μ = 0.02 lower the tallest second hill a car from 40 m can clear to 29 m?
- Friction turns some energy into heat
- Friction makes the car heavier
- Friction makes the hill taller
Show the answer
Friction turns some energy into heat
Rubbing turns some energy into heat.
Friction turns some of the car's energy into heat, leaving less to climb with.
Friction removes mechanical energy as heat along the whole track, especially in the loop where the track pushes hardest.
Experiments to try
- Watch Try it What If? Lab What if a roller coaster had greater friction? Once a roller coaster is let go at the top of its first big hill, gravity does the rest: all its energy comes from that hill. Friction from the wheels and the air slowly uses that energy up. In our model, a coaster with smooth wheels finishes the whole ride. Make the friction four times bigger and it slows down so much that it can't get over the second hill and rolls back.
- Watch Try it What If? Lab What if a roller-coaster loop were bigger? A coaster car needs enough speed at the top of a loop to stay pressed against the track. In this lab, the car starts at 40 meters and easily makes a 10-meter loop. Double the loop to 20 meters and see what happens, then find how tall the first hill must be.
- Watch Try it What If? Lab What if there were no friction? Friction is the grip between two surfaces. It slows a wooden block sliding down a ramp and stops it on the floor. Switch friction off in our model and the block races down faster and then slides along the floor forever.
- Watch Try it What If? Lab What if a swing never slowed down? A real swing slowly dies down because air and friction take away a little of its energy on every swing. In our model, with a little air and friction, a swing pulled back 20° is down to about 13° after six swings. Switch them off, a simplification only a model can make, and it keeps swinging 20° every time.
- Watch Try it What If? Lab What if a roller coaster were launched? A roller coaster gets its energy from height, but some get it from a fast launch instead. In this lab, a car on a small 15-meter hill can't make a loop. Give it a 10-meter-per-second launch and see if that extra speed carries it all the way around.
- Watch What If? Lab What if every surface were slippery? Friction is the grip between surfaces. It lets you walk, hold a pencil and stop a bike. Imagine a world where every surface was as slippery as ice, and follow what would happen to walking, writing and driving.
Explore next
- Watch Try it What If? Lab What if a roller coaster had greater friction? Once a roller coaster is let go at the top of its first big hill, gravity does the rest: all its energy comes from that hill. Friction from the wheels and the air slowly uses that energy up. In our model, a coaster with smooth wheels finishes the whole ride. Make the friction four times bigger and it slows down so much that it can't get over the second hill and rolls back.
- Watch Try it What If? Lab What if a roller-coaster loop were bigger? A coaster car needs enough speed at the top of a loop to stay pressed against the track. In this lab, the car starts at 40 meters and easily makes a 10-meter loop. Double the loop to 20 meters and see what happens, then find how tall the first hill must be.
- Watch Try it What If? Lab What if there were no friction? Friction is the grip between two surfaces. It slows a wooden block sliding down a ramp and stops it on the floor. Switch friction off in our model and the block races down faster and then slides along the floor forever.
- Watch Try it What If? Lab What if a swing never slowed down? A real swing slowly dies down because air and friction take away a little of its energy on every swing. In our model, with a little air and friction, a swing pulled back 20° is down to about 13° after six swings. Switch them off, a simplification only a model can make, and it keeps swinging 20° every time.
- Watch Try it What If? Lab What if a roller coaster were launched? A roller coaster gets its energy from height, but some get it from a fast launch instead. In this lab, a car on a small 15-meter hill can't make a loop. Give it a 10-meter-per-second launch and see if that extra speed carries it all the way around.
- Watch What If? Lab What if every surface were slippery? Friction is the grip between surfaces. It lets you walk, hold a pencil and stop a bike. Imagine a world where every surface was as slippery as ice, and follow what would happen to walking, writing and driving.
- Watch Try it What If? Lab What if gravity disappeared? Gravity is the pull that makes a dropped ball fall and keeps your feet on the ground. Switch it off in our model and watch what a ball does instead, then find out why astronauts float.
- Watch Try it What If? Lab What if water were denser? Water pushes up on anything you put in it. A heavier, denser liquid pushes up harder. In our model, a block that sinks in water floats in a pretend liquid twice as dense, with only 60 percent of it under the surface.
For parents & teachers
What children will learn
- A roller coaster's energy comes from the height of its first hill.
- Height energy (potential) and movement energy (kinetic) change into each other along the track.
- Without a motor, a coaster can never climb higher than its starting point.
- Friction turns some energy into heat, so later hills must be even lower.
Recommended ages: 5 to 17 ยท About 15 minutes
Talk about it
- Why do you think roller coaster designers put the biggest hill first?
- What could a coaster designer add to let a car climb a hill taller than the first?
- Where else do you see height turning into speed, and speed turning back into height?
Try at home or in class
- Cut a length of foam pipe insulation in half lengthwise and tape it into hills over books. Roll a marble from the top and see which second-hill heights it can clear.
- Swing a weight on a string from a set height. Does it ever swing higher than where you let go?
Key vocabulary: potential energy, kinetic energy, friction, chain lift, energy conservation
Where these facts come from
- Roller Coaster Physics lesson (Engineering K-PhD Program, Pratt School of Engineering, Duke University) , TeachEngineering
- College Physics 2e, §7.3 Gravitational Potential Energy , OpenStax
- College Physics 2e, §7.5 Nonconservative Forces , OpenStax
Checked, not yet human-reviewed. Last updated October 24, 2026. Spotted a mistake? Tell us.