What If? Lab
What if you dropped a ball from four times higher?
Olly drops a ball from high up. Then from four times higher! Does it take four times as long to land? Let's find out!
A ball dropped from 10 meters lands in about 1.4 seconds. Drop it from 40 meters, four times as high, and you might expect four times as long. In our model it takes only about 2.9 seconds: just twice as long, because a falling ball keeps speeding up.
Without air resistance, a dropped object lands after t = √(2h/g), so the fall time grows with the square root of the height. In the model, quadrupling the drop from 10 m to 40 m raises the time from 1.43 s to 2.86 s, a factor of exactly 2, and doubles the landing speed from 14.0 to 28.0 m/s.
The big question
Olly drops a ball from a tall tower. It falls down to the ground.
Now he climbs four times higher. Will the ball take four times as long to land?
If you walk four times as far at the same speed, it takes four times as long. So if you drop a ball from four times as high, does it take four times as long to reach the ground?
It sounds sensible, but a falling ball does not move at a steady speed. In this lab you can drop a ball from 10 meters and from 40 meters in a model, time both falls, and see whether your guess holds up.
Distance equals speed times time only when speed is constant. A dropped object is different: OpenStax notes that, with air resistance and friction negligible, all objects at a given place fall with the same constant acceleration, independent of their mass. Its speed therefore grows the whole way down.
This lab asks how the fall time scales with the drop height. Using the fall model with air resistance off, compare h = 10 m with h = 40 m, then switch air on to see how drag changes the answer. Predict first: does the time double, quadruple or do something else?
Try the experiment
Make a prediction
Olly drops the ball from four times higher. How long will it take to land?
A ball takes about 1.4 seconds to fall 10 meters. How long will it take to fall 40 meters?
With no air, a drop from 10 m takes 1.43 s. How long does a drop from 40 m take?
- Twice as long
- Four times as long
- Just as long
| Control | In our world | What ifโฆ | Range |
|---|---|---|---|
| Drop height ยท How high the ball starts above the ground. Try 10 m, then 40 m, four times as high. | 10 m | 40 m | 1โ50 m |
| Gravity ยท How hard the world pulls the ball down. Earth is 9.81 m/s²; try the Moon to see slower falls. | 9.81 m/s² | — | 0โ26 m/s² |
| Air resistance ยท Air pushes back on a falling ball. Switch it on to see how a real football's long fall changes. | 0 on/off | — | 0โ1 on/off |
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Established fact
A falling ball goes faster and faster as it falls.
Without much air in the way, all falling objects speed up at the same steady rate, about 9.8 meters per second every second.
With air resistance negligible, all objects at a given location fall with the same constant acceleration, independent of mass, about 9.81 m/s² on Earth (OpenStax).
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What the model shows
In the model, four times higher takes only twice as long.
In the model, a ball dropped from 10 meters lands in about 1.4 seconds, and from 40 meters in about 2.9 seconds: twice as long, not four times.
Model, no air: h = 10 m gives 1.43 s and 14.0 m/s; h = 40 m gives 2.86 s and 28.0 m/s; h = 2.5 m gives 0.71 s, as t = √(2h/g) predicts.
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What the model shows
In the model, air slows the long fall the most.
With air switched on in the model, a football takes about 1.5 seconds to fall 10 meters and about 3.3 seconds to fall 40 meters.
Model, quadratic drag on (0.45 kg, C_d 0.47, 0.038 m²): 1.49 s from 10 m, 3.33 s from 40 m, a ratio of 2.24 rather than 2, with a terminal speed of 20.1 m/s.
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Established fact
Galileo rolled balls down ramps to slow the fall.
Galileo rolled balls down ramps and found that the distance grew with the square of the time: twice the time, four times the distance.
In Two New Sciences Galileo reported that, for balls rolling down an inclined channel, distances were as the squares of the times at every inclination (University of Virginia lecture).
A drop from 10 meters
Olly lets go of the ball. It starts slowly.
Then it goes faster and faster. It lands very quickly, in less than two seconds!
In the model, a ball dropped from 10 meters lands after about 1.4 seconds. It starts from rest, then speeds up by about 9.8 meters per second every second. By the time it hits the ground it is moving at about 14 meters per second.
Watch the dots the model leaves behind. They are a tenth of a second apart, and the gaps between them grow as the ball speeds up. Most of the distance is covered near the end of the fall.
With g = 9.81 m/s² and no air, the model gives a landing time of 1.43 s and a landing speed of 14.0 m/s for h = 10 m, matching t = √(2h/g) and v = √(2gh).
The distance fallen grows with the square of the time, h = ½gt². In the first half of the fall time the ball covers only a quarter of the drop, 2.5 m; the remaining 7.5 m pass in the second half. That uneven split is the key to the four-times question. The model steps the motion forward every 2 milliseconds and pins down the landing moment within the last step, so its times agree closely with these formulas.
Four times higher
Now Olly drops the ball from four times higher.
It does not take four times as long. It takes only twice as long! The ball is going very fast at the bottom.
Set the drop height to 40 meters. The ball falls four times as far, but it lands after about 2.9 seconds: only twice as long as from 10 meters.
Why not four times as long? Because the ball keeps gaining speed. During the extra time it is already moving fast, so it covers lots of ground quickly. It also lands twice as fast, at about 28 meters per second. To halve the fall time instead, you would need a drop only a quarter as high: 2.5 meters.
At h = 40 m the model gives 2.86 s and 28.0 m/s: both exactly double the 10 m values, since t ∝ √h and v ∝ √h. Four times the height gives √4 = 2 times the time; nine times the height would give three times the time.
At 2.5 m the time halves to 0.71 s. With air resistance switched on, the model's default football (0.45 kg, drag coefficient 0.47, 0.038 m²) takes 1.49 s from 10 m and 3.33 s from 40 m, a ratio of about 2.24, because drag, which grows with speed, matters more on the longer, faster fall.
Why it happens
A falling ball does not move at one speed. It speeds up all the way down.
So the second part of a long fall goes by very fast.
Gravity gives a falling ball the same push of extra speed every second. After one second it is moving at about 9.8 meters per second, after two seconds about 19.6. Because the speed keeps growing, the distance covered grows even faster: twice the time means four times the distance.
Turn that around and you get this lab's answer: four times the distance needs only twice the time. Our model is simple. It treats the ball as a dot, keeps gravity the same all the way down and leaves out air unless you switch it on.
Constant acceleration from rest gives v = gt and h = ½gt², so h ∝ t² and t ∝ √h. Equivalently, the average speed of the fall is half the landing speed, and the landing speed itself grows as √h, so the extra height is crossed at ever higher speed.
Model limits, from its documentation: uniform gravity over the drop, a rigid ball that does not spin, quadratic drag with a constant drag coefficient when air is on, and a ground that stops the ball with no bounce. The ball is drawn larger than to scale so it stays visible.
How Galileo slowed the fall
Long ago, a scientist named Galileo wanted to time falling balls. But falling is too quick!
So he rolled balls down a ramp instead. Rolling is slower and easier to time.
A University of Virginia physics lecture explains that the scientist Galileo Galilei wanted to know how speed changes during a fall, but a drop is over too quickly to measure. His trick was to roll a ball down a gentle ramp, which slows the motion down.
In his own account, the ball's distances, measured over and over, were always in proportion to the squares of the times. Twice the time meant four times the distance, just like the falling ball in our model. In real air, though, drag matters too: OpenStax explains that it grows with speed, so very long falls stop speeding up.
Michael Fowler's University of Virginia lecture on Galileo's Two New Sciences describes how Galileo argued that a falling body keeps picking up speed, then proposed uniform acceleration: equal gains of speed in equal times. To test it he rolled a ball down an inclined channel; in the experiment as Galileo reported it, repeated a full hundred times, the distances traversed were to each other as the squares of the times, for every inclination of the ramp.
That is exactly h ∝ t². Real falls through air depart from it at high speed: OpenStax shows drag growing until it equals the weight, when the object stops accelerating at its terminal speed. The model's air setting shows the start of that effect.
Amazing facts
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A heavy ball and a light ball fall together if there is no air.
Without air in the way, a heavy ball and a light ball dropped together land together.
With air resistance negligible, the free-fall acceleration is independent of mass, so all objects at one place fall at the same rate (OpenStax).
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The second half of a fall is the fastest part.
In the first half of a fall's time, a dropped ball covers only a quarter of the distance. The other three quarters whizz by in the second half.
Since h = ½gt², the distance covered by t/2 is h/4; the final three quarters of the drop take the same time as the first quarter.
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Galileo timed rolling balls a hundred times.
Galileo reported repeating his rolling-ball experiment a full hundred times, always finding the same pattern.
Galileo's account in Two New Sciences, quoted in the University of Virginia lecture, says the ramp trials were repeated a full hundred times.
Words to know
- acceleration
- how quickly something speeds up, slows down or changes direction
- gravity
- the pull that makes things fall toward Earth
- square root
- the number that, multiplied by itself, gives another number; the square root of 4 is 2
- air resistance
- the push of the air against something moving through it, also called drag
- inclined plane
- a flat, sloping surface, such as a ramp
Discovery challenge
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Olly drops the ball from four times higher. How long does it take to land?
In the model, a ball dropped from 40 meters takes how long compared with a drop from 10 meters?
With no air, how does the fall time change when the drop height is multiplied by four?
- Twice as long
- Four times as long
- Just as long
Show the answer
Twice as long
Twice as long. The ball keeps speeding up.
Twice as long: about 2.9 seconds instead of 1.4.
t ∝ √h, so it doubles: 1.43 s becomes 2.86 s.
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How fast is the ball going at the bottom after the high drop?
How does the landing speed from 40 meters compare with the landing speed from 10 meters?
With no air, how does the landing speed change when the drop height is multiplied by four?
- About twice as fast
- About four times as fast
- The same speed
Show the answer
About twice as fast
About twice as fast.
About twice as fast: 28 meters per second instead of 14.
v = √(2gh) also scales as √h: 14.0 m/s becomes 28.0 m/s.
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How did Galileo slow down a falling ball so he could time it?
How did Galileo slow down falling motion so he could measure it?
Which method did Galileo use to slow falling motion enough to measure it?
- He rolled balls down a ramp
- He dropped balls into a pond
- He tied balls to kites
Show the answer
He rolled balls down a ramp
He rolled them down a ramp.
He rolled balls down a gentle ramp, which made the motion slow enough to time.
An inclined channel; he reported distances proportional to the squares of the times.
Experiments to try
- Watch Try it What If? Lab What if gravity doubled? Gravity makes a dropped ball speed up as it falls. Make the pull twice as strong in our model and the ball speeds up twice as fast, so it lands sooner and hits the ground harder. But it does not land in half the time. Find out why.
- Watch Try it What If? Lab What if there were no air resistance? Air pushes back on anything falling through it, and light, spread-out things like paper feel that push the most. Switch the air off in our model and a light paper cup drops as fast as a stone, landing in under a third of the time.
- Watch Try it What If? Lab What if you used a parachute on Mars? A parachute works by pushing against air. Mars pulls more gently than Earth, but its air is extremely thin. In our model, a 10-kilogram box under a parachute lands at about 8 meters per second on Earth but about 18 on Mars, barely slower than with no parachute at all.
- Watch Try it What If? Lab What if gravity disappeared? Gravity is the pull that makes a dropped ball fall and keeps your feet on the ground. Switch it off in our model and watch what a ball does instead, then find out why astronauts float.
- Watch Try it What If? Lab What if a ball were thrown sideways off a tower? Drop one ball from a 20-meter tower and throw another straight out sideways at the same moment. The thrown ball travels about 10 meters away, yet in our model both land at the same moment, about 2 seconds later: moving sideways does not change how fast a ball falls.
- Watch Try it What If? Lab What if you tossed a ball straight up? A ball tossed straight up slows down, stops for a split second at the top, then falls back. In this lab you toss it at 8 meters per second and watch its speed. Here is the surprise: it comes back past your starting point just as fast as it left.
Explore next
- Watch Try it What If? Lab What if gravity doubled? Gravity makes a dropped ball speed up as it falls. Make the pull twice as strong in our model and the ball speeds up twice as fast, so it lands sooner and hits the ground harder. But it does not land in half the time. Find out why.
- Watch Try it What If? Lab What if there were no air resistance? Air pushes back on anything falling through it, and light, spread-out things like paper feel that push the most. Switch the air off in our model and a light paper cup drops as fast as a stone, landing in under a third of the time.
- Watch Try it What If? Lab What if you used a parachute on Mars? A parachute works by pushing against air. Mars pulls more gently than Earth, but its air is extremely thin. In our model, a 10-kilogram box under a parachute lands at about 8 meters per second on Earth but about 18 on Mars, barely slower than with no parachute at all.
- Watch Try it What If? Lab What if gravity disappeared? Gravity is the pull that makes a dropped ball fall and keeps your feet on the ground. Switch it off in our model and watch what a ball does instead, then find out why astronauts float.
- Watch Try it What If? Lab What if a ball were thrown sideways off a tower? Drop one ball from a 20-meter tower and throw another straight out sideways at the same moment. The thrown ball travels about 10 meters away, yet in our model both land at the same moment, about 2 seconds later: moving sideways does not change how fast a ball falls.
- Watch Try it What If? Lab What if you tossed a ball straight up? A ball tossed straight up slows down, stops for a split second at the top, then falls back. In this lab you toss it at 8 meters per second and watch its speed. Here is the surprise: it comes back past your starting point just as fast as it left.
- Watch Try it What If? Lab What if a skydiver spread out like a starfish? Air pushes up on anything falling through it, and the push grows as the faller speeds up. In our model, an 80-kilogram skydiver curled up small has a top speed of about 72 meters per second. Spread out like a starfish, catching nearly three times as much air, the top speed drops to about 43 meters per second.
- Watch Try it What If? Lab What if a slide were steeper? On a slope, part of gravity's pull points down the slope, and the steeper the slope, the bigger that part. In our model, a wooden block on a 4-meter wooden ramp tilted at 30° reaches the bottom in about 1.8 seconds at about 4.3 meters per second. Tilt it to 45° and it takes only about 1.3 seconds and arrives at about 6.2 meters per second.
For parents & teachers
What children will learn
- A falling object speeds up steadily, so it does not cover equal distances in equal times.
- Without air resistance, fall time grows with the square root of the height: four times higher takes twice as long.
- Galileo slowed falling motion with a ramp and found distance grows with the square of time.
- A model's simplifications, such as switching air off, change its answers.
Recommended ages: 9 to 17 ยท About 15 minutes
Talk about it
- Why does a ball cover more ground in the last second of a fall than in the first?
- If a fall from one height takes 1 second, what height would make it take 3 seconds?
- Why might the answer change for a feather or a paper sheet?
Try at home or in class
- Lean a long board or a shelf on a few books to make a gentle ramp. Release a marble at the top and, with a helper, mark where it is after one, two and three beats of a slow clap. Measure the marks from the start.
- At the same moment, drop one ball from table height and another from a short stack of books about a quarter as high, while a helper listens. Does the low ball land in a quarter of the time, or does the gap between the two landing sounds seem smaller than that?
Key vocabulary: acceleration, gravity, square root, air resistance, inclined plane
Where these facts come from
- University Physics Volume 1, §3.5 Free Fall , OpenStax
- Galileo's Acceleration Experiment (Michael Fowler) , University of Virginia Physics Department
- University Physics Volume 1, §6.4 Drag Force and Terminal Speed , OpenStax
Checked, not yet human-reviewed. Last updated October 24, 2026. Spotted a mistake? Tell us.